Network Games Induced Prior for Graph Topology Learning

Learning the graph topology of a complex network is challenging due to limited data availability and imprecise data models. A common remedy in existing works is to incorporate priors such as sparsity or modularity which highlight on the structural property of graph topology. We depart from these approaches to develop priors that are directly inspired by complex network dynamics. Focusing on social networks with actions modeled by equilibriums of linear quadratic games, we postulate that the social network topologies are optimized with respect to a social welfare function. Utilizing this prior knowledge, we propose a network games induced regularizer to assist graph learning. We then formulate the graph topology learning problem as a bilevel program. We develop a two-timescale gradient algorithm to tackle the latter. We draw theoretical insights on the optimal graph structure of the bilevel program and show that they agree with the topology in several manmade networks. Empirically, we demonstrate the proposed formulation gives rise to reliable estimate of graph topology.

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Publication Details

Published
2025-03-12
DOI
https://doi.org/10.1109/icassp49660.2025.10888792
Primary Topic
Advanced Graph Neural Networks
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article
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article

Network Games Induced Prior for Graph Topology Learning

Shang-Yuan Liu, Hoi-To Wai, Anthony Man–Cho So, Chenyue Zhang
Advanced Graph Neural Networks
article

Network Games Induced Prior for Graph Topology Learning

Shang-Yuan Liu, Hoi-To Wai, Anthony Man–Cho So, Chenyue Zhang
article en

Abstract

Learning the graph topology of a complex network is challenging due to limited data availability and imprecise data models. A common remedy in existing works is to incorporate priors such as sparsity or modularity which highlight on the structural property of graph topology. We depart from these approaches to develop priors that are directly inspired by complex network dynamics. Focusing on social networks with actions modeled by equilibriums of linear quadratic games, we postulate that the social network topologies are optimized with respect to a social welfare function. Utilizing this prior knowledge, we propose a network games induced regularizer to assist graph learning. We then formulate the graph topology learning problem as a bilevel program. We develop a two-timescale gradient algorithm to tackle the latter. We draw theoretical insights on the optimal graph structure of the bilevel program and show that they agree with the topology in several manmade networks. Empirically, we demonstrate the proposed formulation gives rise to reliable estimate of graph topology.

Chinese University of Hong Kong (HK)
Openalex Percentile: Top 98%
Advanced Graph Neural Networks
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Network Games Induced Prior for Graph Topology Learning — Shang-Yuan Liu, Hoi-To Wai, et al. · (2025) | TGRS Research Map | TGRS