DVM: Towards Controllable LLM Agents in Social Deduction Games

Large Language Models (LLMs) have advanced the capability of game agents in social deduction games (SDGs). These games rely heavily on conversation-driven interactions and require agents to infer, make decisions, and express based on such information. While this progress leads to more sophisticated and strategic non-player characters (NPCs) in SDGs, there exists a need to control the proficiency of these agents. This control not only ensures that NPCs can adapt to varying difficulty levels during gameplay, but also provides insights into the safety and fairness of LLM agents. In this paper, we present DVM, a novel framework for developing controllable LLM agents for SDGs, and demonstrate its implementation on one of the most popular SDGs, Werewolf. DVM comprises three main components: Predictor, Decider, and Discussor. By integrating reinforcement learning with a win rate-constrained decision chain reward mechanism, we enable agents to dynamically adjust their gameplay proficiency to achieve specified win rates. Experiments show that DVM not only outperforms existing methods in the Werewolf game, but also successfully modulates its performance levels to meet predefined win rate targets. These results pave the way for LLM agents’ adaptive and balanced gameplay in SDGs, opening new avenues for research in controllable game agents.

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Publication Details

Published
2025-03-12
DOI
https://doi.org/10.1109/icassp49660.2025.10888525
Citations
3
Primary Topic
Multi-Agent Systems and Negotiation
Type
article
Field-Weighted Citation Impact
7.44

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article

DVM: Towards Controllable LLM Agents in Social Deduction Games

Yongquan Lan, Y.H. Chen, Xiang Wang, Hao Wang et al.
3 citations
Multi-Agent Systems and Negotiation
7.44
article

DVM: Towards Controllable LLM Agents in Social Deduction Games

Yongquan Lan, Y.H. Chen, Xiang Wang, Hao Wang, Zheng Zhang, Yaohui Wang
article en
3 citations

Abstract

Large Language Models (LLMs) have advanced the capability of game agents in social deduction games (SDGs). These games rely heavily on conversation-driven interactions and require agents to infer, make decisions, and express based on such information. While this progress leads to more sophisticated and strategic non-player characters (NPCs) in SDGs, there exists a need to control the proficiency of these agents. This control not only ensures that NPCs can adapt to varying difficulty levels during gameplay, but also provides insights into the safety and fairness of LLM agents. In this paper, we present DVM, a novel framework for developing controllable LLM agents for SDGs, and demonstrate its implementation on one of the most popular SDGs, Werewolf. DVM comprises three main components: Predictor, Decider, and Discussor. By integrating reinforcement learning with a win rate-constrained decision chain reward mechanism, we enable agents to dynamically adjust their gameplay proficiency to achieve specified win rates. Experiments show that DVM not only outperforms existing methods in the Werewolf game, but also successfully modulates its performance levels to meet predefined win rate targets. These results pave the way for LLM agents’ adaptive and balanced gameplay in SDGs, opening new avenues for research in controllable game agents.

University of Science and Technology of China (CN), Singapore Management University (SG)
National Natural Science Foundation of China
Reduced inequalities
Openalex Percentile: Top 4%
Multi-Agent Systems and Negotiation
7.44
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DVM: Towards Controllable LLM Agents in Social Deduction Games — Yongquan Lan, Y.H. Chen, et al. · (2025) | TGRS Research Map | TGRS