Quant-NeRF: Efficient End-to-End Quantization of Neural Radiance Fields with Low-Precision 3D Gaussian Representation

Neural Radiance Field (NeRF) has been widely investigated for high-quality 3D object rendering based on captured 2D images. Previous research works have continuously improved the rendering quality with various sample representation and encoding strategies. However, a common bottleneck of NeRF is the extreme computational cost and the lack of compatibility with resource-constrained hardware. Despite the high fidelity of the rendered object, the extensive processing time of the pre-trained NeRF model largely degrades the feasibility of energy-efficient NeRF, especially for resource-constrained edge devices such as augmented/virtual reality (AR/VR) headsets. Most prior works focused on efficient hash table representation or simplified tensorial radiance fields with high-precision representation. However, the efficient, low precision, and hardware deployable NeRF with Gaussian-based modeling remains largely under-explored. Motivated by that, this paper proposes Quant-NeRF, a novel hardware-aware algorithm that performs 3D rendering with end-to-end low-precision representation and hardware deployable computation. Quant-NeRF achieves 60× acceleration compared to prior works on GPU, while maintaining high rendering quality as the full-precision baseline. The proposed algorithm achieves peak performance of 250 FPS.

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Publication Details

Published
2025-03-12
DOI
https://doi.org/10.1109/icassp49660.2025.10889510
Citations
1
Primary Topic
Spectroscopy Techniques in Biomedical and Chemical Research
Type
article
Field-Weighted Citation Impact
1.63

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article

Quant-NeRF: Efficient End-to-End Quantization of Neural Radiance Fields with Low-Precision 3D Gaussian Representation

Jae-sun Seo, Anupreetham Anupreetham, Jian Meng, Ahmed Hasssan
1 citations
Spectroscopy Techniques in Biomedical and Chemical Research
1.63
article

Quant-NeRF: Efficient End-to-End Quantization of Neural Radiance Fields with Low-Precision 3D Gaussian Representation

Jae-sun Seo, Anupreetham Anupreetham, Jian Meng, Ahmed Hasssan
article en
1 citations

Abstract

Neural Radiance Field (NeRF) has been widely investigated for high-quality 3D object rendering based on captured 2D images. Previous research works have continuously improved the rendering quality with various sample representation and encoding strategies. However, a common bottleneck of NeRF is the extreme computational cost and the lack of compatibility with resource-constrained hardware. Despite the high fidelity of the rendered object, the extensive processing time of the pre-trained NeRF model largely degrades the feasibility of energy-efficient NeRF, especially for resource-constrained edge devices such as augmented/virtual reality (AR/VR) headsets. Most prior works focused on efficient hash table representation or simplified tensorial radiance fields with high-precision representation. However, the efficient, low precision, and hardware deployable NeRF with Gaussian-based modeling remains largely under-explored. Motivated by that, this paper proposes Quant-NeRF, a novel hardware-aware algorithm that performs 3D rendering with end-to-end low-precision representation and hardware deployable computation. Quant-NeRF achieves 60× acceleration compared to prior works on GPU, while maintaining high rendering quality as the full-precision baseline. The proposed algorithm achieves peak performance of 250 FPS.

Cornell University (US)
National Science Foundation
Affordable and clean energy
Openalex Percentile: Top 16%
Spectroscopy Techniques in Biomedical and Chemical Research
1.63
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