Multi-Descriptor Mesh Animation Compression

For mesh animation sequences with consistent topology, traditional compression methods are well established, but deep learning approaches are emerging. This paper presents a novel deep learning framework for vertex position reconstruction by encoding displacements. We propose LoD-Uniform Partitioning (LUP), which uses Levels-of-Detail (LoD) partitioning and uniform sampling to partition vertices into base and inference layers. Base layers use vertex-wise prediction and run-length coding, while inference layers use inter-layer prediction and a deep entropy model with a permutation-invariant transformer. By integrating vertex-based, face-based, and trajectory-based descriptors into our model context, we improve coding efficiency. Experiments on mesh animation datasets show that our method achieves a 25% bitrate reduction for lossless compression, a 15% BD-Rate improvement, and a 95% reduction in encoding time for lossy compression compared to MPEG Video-based Dynamic Mesh Compression (V-DMC), underscoring its strong potential for practical applications.

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Publication Details

Published
2025-03-12
DOI
https://doi.org/10.1109/icassp49660.2025.10889493
Primary Topic
Video Analysis and Summarization
Type
article
Field-Weighted Citation Impact
0.00

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article

Multi-Descriptor Mesh Animation Compression

Chuancheng Fu, T.Y. Qin, Ge Li, Shan Liu
Video Analysis and Summarization
article

Multi-Descriptor Mesh Animation Compression

Chuancheng Fu, T.Y. Qin, Ge Li, Shan Liu
article en

Abstract

For mesh animation sequences with consistent topology, traditional compression methods are well established, but deep learning approaches are emerging. This paper presents a novel deep learning framework for vertex position reconstruction by encoding displacements. We propose LoD-Uniform Partitioning (LUP), which uses Levels-of-Detail (LoD) partitioning and uniform sampling to partition vertices into base and inference layers. Base layers use vertex-wise prediction and run-length coding, while inference layers use inter-layer prediction and a deep entropy model with a permutation-invariant transformer. By integrating vertex-based, face-based, and trajectory-based descriptors into our model context, we improve coding efficiency. Experiments on mesh animation datasets show that our method achieves a 25% bitrate reduction for lossless compression, a 15% BD-Rate improvement, and a 95% reduction in encoding time for lossy compression compared to MPEG Video-based Dynamic Mesh Compression (V-DMC), underscoring its strong potential for practical applications.

City University of Hong Kong (HK), Peking University (CN), Peking University Shenzhen Hospital (CN), Peng Cheng Laboratory (CN), KLA (United States) (US)
National Natural Science Foundation of China
Openalex Percentile: Top 97%
Video Analysis and Summarization
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Multi-Descriptor Mesh Animation Compression — Chuancheng Fu, T.Y. Qin, et al. · (2025) | TGRS Research Map | TGRS