Multi-Descriptor Mesh Animation Compression
For mesh animation sequences with consistent topology, traditional compression methods are well established, but deep learning approaches are emerging. This paper presents a novel deep learning framework for vertex position reconstruction by encoding displacements. We propose LoD-Uniform Partitioning (LUP), which uses Levels-of-Detail (LoD) partitioning and uniform sampling to partition vertices into base and inference layers. Base layers use vertex-wise prediction and run-length coding, while inference layers use inter-layer prediction and a deep entropy model with a permutation-invariant transformer. By integrating vertex-based, face-based, and trajectory-based descriptors into our model context, we improve coding efficiency. Experiments on mesh animation datasets show that our method achieves a 25% bitrate reduction for lossless compression, a 15% BD-Rate improvement, and a 95% reduction in encoding time for lossy compression compared to MPEG Video-based Dynamic Mesh Compression (V-DMC), underscoring its strong potential for practical applications.
Authors
- Chuancheng Fu (ORCID: https://orcid.org/0000-0001-5982-6809)
- T.Y. Qin (ORCID: https://orcid.org/0000-0002-7780-7721)
- Ge Li (ORCID: https://orcid.org/0000-0001-8236-9431)
- Shan Liu (ORCID: https://orcid.org/0000-0002-4385-2487)
Institutions
- City University of Hong Kong (HK)
- Peking University (CN)
- Peking University Shenzhen Hospital (CN)
- Peng Cheng Laboratory (CN)
- KLA (United States) (US)
Publication Details
- Published
- 2025-03-12
- DOI
- https://doi.org/10.1109/icassp49660.2025.10889493
- Primary Topic
- Video Analysis and Summarization
- Type
- article
- Field-Weighted Citation Impact
- 0.00
Funders
- National Natural Science Foundation of China