Dense Point Clouds Matter: Dust-GS for Scene Reconstruction from Sparse Viewpoints

3D Gaussian Splatting (3DGS) has demonstrated remarkable performance in scene synthesis and novel view synthesis tasks. Typically, the initialization of 3D Gaussian primitives relies on point clouds derived from Structure-from-Motion (SfM) methods. However, in scenarios requiring scene reconstruction from sparse viewpoints, the effectiveness of 3DGS is significantly constrained by the quality of these initial point clouds and the limited number of input images. In this study, we present Dust- GS, a novel framework specifically designed to overcome the limitations of 3DGS in sparse viewpoint conditions. Instead of relying solely on SfM, Dust-GS introduces an innovative point cloud initialization technique that remains effective even with sparse input data. Our approach leverages a hybrid strategy that integrates an adaptive depth-based masking technique, thereby enhancing the accuracy and detail of reconstructed scenes. Extensive experiments conducted on several benchmark datasets demonstrate that Dust-GS surpasses traditional 3DGS methods in scenarios with sparse viewpoints, achieving superior scene reconstruction quality with a reduced number of input images.

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Published
2025-03-12
DOI
https://doi.org/10.1109/icassp49660.2025.10890282
Primary Topic
3D Surveying and Cultural Heritage
Type
article
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article

Dense Point Clouds Matter: Dust-GS for Scene Reconstruction from Sparse Viewpoints

Chen Shen, Jiale Zhou, Lei Li
3D Surveying and Cultural Heritage
article

Dense Point Clouds Matter: Dust-GS for Scene Reconstruction from Sparse Viewpoints

Chen Shen, Jiale Zhou, Lei Li
article en

Abstract

3D Gaussian Splatting (3DGS) has demonstrated remarkable performance in scene synthesis and novel view synthesis tasks. Typically, the initialization of 3D Gaussian primitives relies on point clouds derived from Structure-from-Motion (SfM) methods. However, in scenarios requiring scene reconstruction from sparse viewpoints, the effectiveness of 3DGS is significantly constrained by the quality of these initial point clouds and the limited number of input images. In this study, we present Dust- GS, a novel framework specifically designed to overcome the limitations of 3DGS in sparse viewpoint conditions. Instead of relying solely on SfM, Dust-GS introduces an innovative point cloud initialization technique that remains effective even with sparse input data. Our approach leverages a hybrid strategy that integrates an adaptive depth-based masking technique, thereby enhancing the accuracy and detail of reconstructed scenes. Extensive experiments conducted on several benchmark datasets demonstrate that Dust-GS surpasses traditional 3DGS methods in scenarios with sparse viewpoints, achieving superior scene reconstruction quality with a reduced number of input images.

East China University of Science and Technology (CN), University of Washington (US)
Sustainable cities and communities
Openalex Percentile: Top 95%
3D Surveying and Cultural Heritage
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