ImmerseDiffusion: A Generative Spatial Audio Latent Diffusion Model

We introduce ImmerseDiffusion, an end-to-end generative audio model that produces 3D immersive soundscapes conditioned on the spatial, temporal, and environmental conditions of sound objects. ImmerseDiffusion is trained to generate first-order ambisonics (FOA) audio, which is a conventional spatial audio format comprising four channels that can be rendered to multichannel spatial output. The proposed generative system is composed of a spatial audio codec that maps FOA audio to latent components, a latent diffusion model trained based on various user input types, namely, text prompts, spatial, temporal and environmental acoustic parameters, and optionally a spatial audio and text encoder trained in a Contrastive Language and Audio Pretraining (CLAP) style. We propose metrics to evaluate the quality and spatial adherence of the generated spatial audio. Finally, we assess the model performance in terms of generation quality and spatial conformance, comparing the two proposed modes: "descriptive", which uses spatial text prompts) and "parametric", which uses non-spatial text prompts and spatial parameters. Our evaluations demonstrate promising results that are consistent with the user conditions and reflect reliable spatial fidelity.

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Publication Details

Published
2025-03-12
DOI
https://doi.org/10.1109/icassp49660.2025.10889311
Citations
4
Primary Topic
Music and Audio Processing
Type
article
Field-Weighted Citation Impact
5.94
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article

ImmerseDiffusion: A Generative Spatial Audio Latent Diffusion Model

Mehrez Souden, Joshua Atkins, Mohammad Heydari, Bruno Conejo
4 citations
Music and Audio Processing
5.94
article

ImmerseDiffusion: A Generative Spatial Audio Latent Diffusion Model

Mehrez Souden, Joshua Atkins, Mohammad Heydari, Bruno Conejo
article en
4 citations

Abstract

We introduce ImmerseDiffusion, an end-to-end generative audio model that produces 3D immersive soundscapes conditioned on the spatial, temporal, and environmental conditions of sound objects. ImmerseDiffusion is trained to generate first-order ambisonics (FOA) audio, which is a conventional spatial audio format comprising four channels that can be rendered to multichannel spatial output. The proposed generative system is composed of a spatial audio codec that maps FOA audio to latent components, a latent diffusion model trained based on various user input types, namely, text prompts, spatial, temporal and environmental acoustic parameters, and optionally a spatial audio and text encoder trained in a Contrastive Language and Audio Pretraining (CLAP) style. We propose metrics to evaluate the quality and spatial adherence of the generated spatial audio. Finally, we assess the model performance in terms of generation quality and spatial conformance, comparing the two proposed modes: "descriptive", which uses spatial text prompts) and "parametric", which uses non-spatial text prompts and spatial parameters. Our evaluations demonstrate promising results that are consistent with the user conditions and reflect reliable spatial fidelity.

Apple (United Kingdom) (GB), University of Rochester (US)
Openalex Percentile: Top 4%
Music and Audio Processing
5.94
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