Virtual virtuoso: a systematic literature review of immersive learning environments for psychomotor skill development

Abstract Psychomotor skill training has traditionally relied on the physical presence of both teacher and learner for effective demonstrations and feedback, posing challenges for remote and self-directed learning. Technological advancements have given rise to immersive learning environments (ILEs), offering novel solutions for interactive and multimodal training. Despite the widespread use of technologies, comprehensive insights into the potential and specific advantages of ILEs within the psychomotor domain remain understudied. This systematic literature review investigates current research on ILEs tailored for psychomotor skill development, focusing on four key dimensions: motor skill classification, technological integration, feedback mechanisms, and design characteristics of virtual environments. By conducting frequency and correlation analyses, the review identifies positive correlations that suggest potential synergies between various aspects of ILE-based psychomotor training and highlights research gaps through negative correlations. The findings offer a comprehensive understanding of the state-of-the-art ILEs for psychomotor training and provide a foundation for future research in this evolving field.

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Publication Details

Journal
Educational Technology Research and Development
Published
2025-03-12
DOI
https://doi.org/10.1007/s11423-025-10449-2
Citations
5
Primary Topic
Virtual Reality Applications and Impacts
Type
article
Field-Weighted Citation Impact
9.68

Funders

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article

Virtual virtuoso: a systematic literature review of immersive learning environments for psychomotor skill development

Mai Geisen, Roland Klemke, Deniz İren, Nardie Fanchamps et al.
5 citations
Educational Technology Research and Development
Virtual Reality Applications and Impacts
9.68
article

Virtual virtuoso: a systematic literature review of immersive learning environments for psychomotor skill development

Mai Geisen, Roland Klemke, Deniz İren, Nardie Fanchamps, Khaleel Asyraaf Mat Sanusi
article en
5 citations

Abstract

Abstract Psychomotor skill training has traditionally relied on the physical presence of both teacher and learner for effective demonstrations and feedback, posing challenges for remote and self-directed learning. Technological advancements have given rise to immersive learning environments (ILEs), offering novel solutions for interactive and multimodal training. Despite the widespread use of technologies, comprehensive insights into the potential and specific advantages of ILEs within the psychomotor domain remain understudied. This systematic literature review investigates current research on ILEs tailored for psychomotor skill development, focusing on four key dimensions: motor skill classification, technological integration, feedback mechanisms, and design characteristics of virtual environments. By conducting frequency and correlation analyses, the review identifies positive correlations that suggest potential synergies between various aspects of ILE-based psychomotor training and highlights research gaps through negative correlations. The findings offer a comprehensive understanding of the state-of-the-art ILEs for psychomotor training and provide a foundation for future research in this evolving field.

Educational Technology Research and DevelopmentVol. 73(2)
TH Köln - University of Applied Sciences (DE), German Sport University Cologne (DE), Open University of the Netherlands (NL)
Bundesministerium für Bildung und Forschung
Openalex Percentile: Top 2%
Virtual Reality Applications and Impacts
9.68
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Virtual virtuoso: a systematic literature review of immersive learning environments for psychomotor skill development — Mai Geisen, Roland Klemke, et al. · Educational Technology Research and Development (2025) | TGRS Research Map | TGRS