Student's Readiness in Using Virtual Reality for Physics Learning

Virtual Reality (VR) technology in learning activities assists in visualizing abstract phenomena of physics concepts. This technology supports the delivery of effective and meaningful learning experiences. The main objectives of this study, therefore, are to analyze the level of students' readiness to use VR technology in higher education, and to analyze the factors most affecting students' readiness to use VR technology in physics learning. The research employed a questionnaire-survey method with 127 physics education students from a university in Indonesia, distributed based on age, gender, study level, geographical background, and family economic status. Data collection uses a Likert-scale questionnaire containing ten factors of student readiness for using VR. Data analysis techniques included percentages, the Pearson Product Moment Correlation, and multiple regression. The results of this study indicate that the level of students' readiness to use VR technology falls into the intermediate category (71%). The two factors most influencing students' readiness, that were identified from the correlation coefficients, are the availability of access to VR devices and basic technical skills in operating VR technology. Students' readiness to use technology in learning serves as the basis for determining which steps should be prioritized to prepare for technology-enhanced learning, ensuring that the technology positively impacts the learning quality.

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Publication Details

Journal
Journal of Teaching and Learning
Published
2025-03-11
DOI
https://doi.org/10.22329/jtl.v19i1.8943
Citations
2
Primary Topic
Technology-Enhanced Education Studies
Type
article
Field-Weighted Citation Impact
17.85
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article

Student's Readiness in Using Virtual Reality for Physics Learning

Ifa Rifatul Mahmudah, Herni Yuniarti Suhendi, Rahmat Rizal, Irwan Muhammad Ridwan
2 citations
Journal of Teaching and Learning
Technology-Enhanced Education Studies
17.85
article

Student's Readiness in Using Virtual Reality for Physics Learning

Ifa Rifatul Mahmudah, Herni Yuniarti Suhendi, Rahmat Rizal, Irwan Muhammad Ridwan
article en
2 citations

Abstract

Virtual Reality (VR) technology in learning activities assists in visualizing abstract phenomena of physics concepts. This technology supports the delivery of effective and meaningful learning experiences. The main objectives of this study, therefore, are to analyze the level of students' readiness to use VR technology in higher education, and to analyze the factors most affecting students' readiness to use VR technology in physics learning. The research employed a questionnaire-survey method with 127 physics education students from a university in Indonesia, distributed based on age, gender, study level, geographical background, and family economic status. Data collection uses a Likert-scale questionnaire containing ten factors of student readiness for using VR. Data analysis techniques included percentages, the Pearson Product Moment Correlation, and multiple regression. The results of this study indicate that the level of students' readiness to use VR technology falls into the intermediate category (71%). The two factors most influencing students' readiness, that were identified from the correlation coefficients, are the availability of access to VR devices and basic technical skills in operating VR technology. Students' readiness to use technology in learning serves as the basis for determining which steps should be prioritized to prepare for technology-enhanced learning, ensuring that the technology positively impacts the learning quality.

Journal of Teaching and LearningVol. 19(1)
Siliwangi University (ID)
Openalex Percentile: Top 2%
Technology-Enhanced Education Studies
17.85
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