Teaching Trigonometry Based on Realistic Mathematics Education and Game-Based Learning Approach

Trigonometry, often perceived as abstract and challenging, can hinder its potential to equip students with crucial mathematical skills. We propose a novel approach—"RME-GBL"—integrating Game-Based Learning (GBL) through engaging games with Realistic Mathematics Education (RME) for contextualized learning. This study investigates the combined impact of GBL and RME on 9th graders' understanding and problem-solving abilities in trigonometry. This study assesses the effectiveness of "RME-GBL" in enhancing conceptual understanding and problem-solving skills compared to traditional methods by employing a pre-test/post-test design with a control group. After the treatment applied in the experiment, the student learning group (N=30) with RME-GBL experienced an improvement in conceptual understanding and problem-solving skills, with their average scores significantly differing from the control group, indicating the effectiveness of the applied method or intervention. The results also showed that students in the RME-GBL group were more confident, more engaged, more motivated, and had a better conceptual understanding compared to traditional teaching methods. This research holds the potential to unlock new avenues for making trigonometry learning more captivating and effective for 9th graders.

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Publication Details

Journal
Journal of Instructional Mathematics
Published
2025-03-11
DOI
https://doi.org/10.37640/jim.v5i2.2173
Primary Topic
Innovative Educational Techniques
Type
article
Field-Weighted Citation Impact
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article

Teaching Trigonometry Based on Realistic Mathematics Education and Game-Based Learning Approach

Nguyen Tien Da, Do Diep Anh, Pham Thi Chau Giang, Phung Phuong Dung et al.
Journal of Instructional Mathematics
Innovative Educational Techniques
article

Teaching Trigonometry Based on Realistic Mathematics Education and Game-Based Learning Approach

Nguyen Tien Da, Do Diep Anh, Pham Thi Chau Giang, Phung Phuong Dung, Dang Bui Khanh Linh
article en

Abstract

Trigonometry, often perceived as abstract and challenging, can hinder its potential to equip students with crucial mathematical skills. We propose a novel approach—"RME-GBL"—integrating Game-Based Learning (GBL) through engaging games with Realistic Mathematics Education (RME) for contextualized learning. This study investigates the combined impact of GBL and RME on 9th graders' understanding and problem-solving abilities in trigonometry. This study assesses the effectiveness of "RME-GBL" in enhancing conceptual understanding and problem-solving skills compared to traditional methods by employing a pre-test/post-test design with a control group. After the treatment applied in the experiment, the student learning group (N=30) with RME-GBL experienced an improvement in conceptual understanding and problem-solving skills, with their average scores significantly differing from the control group, indicating the effectiveness of the applied method or intervention. The results also showed that students in the RME-GBL group were more confident, more engaged, more motivated, and had a better conceptual understanding compared to traditional teaching methods. This research holds the potential to unlock new avenues for making trigonometry learning more captivating and effective for 9th graders.

Journal of Instructional MathematicsVol. 5(2)
Universidad Metropolitana (PR)
Openalex Percentile: Top 96%
Innovative Educational Techniques
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