Exploring Arousal in <scp>GCC</scp> as a Mediator of Impulsive Behavior Among Tourists in E‐Sports Tourism: Insights From Gulf Countries' Collective Culture

ABSTRACT The surge in e‐sports tourism globally, with China at the forefront of revenue generation and GCC nations striving for preeminence, has spurred interest in impulsive behavior among e‐sports tourists within Gulf collective cultures. Grounded in arousal theory, a survey of 562 GCC participants unveils noteworthy findings: human stimuli and the success of the information system significantly impact arousal levels. Motivations for e‐sports tourism, concerns surrounding group honor, and cultural identification serve to intensify arousal, thereby influencing impulsive actions. Arousal functions as a mediating factor, except for formation quality, which alters the impulsive behavior–environment relationship. This research underscores the profound influence of psychological and physical factors in shaping arousal levels and traveler behavior within collective cultures in e‐sports tourism. Additionally, it furnishes valuable guidance for event planners in the e‐sports industry, aiding in the optimization of settings to achieve desired arousal levels and enhance the overall tourism experience.

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Publication Details

Journal
International Journal of Tourism Research
Published
2025-02-28
DOI
https://doi.org/10.1002/jtr.2763
Citations
2
Primary Topic
Impact of Technology on Adolescents
Type
article
Field-Weighted Citation Impact
8.40
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article

Exploring Arousal in GCC as a Mediator of Impulsive Behavior Among Tourists in E‐Sports Tourism: Insights From Gulf Countries' Collective Culture

Dalia Abdelrahman Farrag, Nadia Adnan, Mohammad Nurul Alam
2 citations
International Journal of Tourism Research
Impact of Technology on Adolescents
8.40
article

Exploring Arousal in GCC as a Mediator of Impulsive Behavior Among Tourists in E‐Sports Tourism: Insights From Gulf Countries' Collective Culture

Dalia Abdelrahman Farrag, Nadia Adnan, Mohammad Nurul Alam
article en
2 citations

Abstract

ABSTRACT The surge in e‐sports tourism globally, with China at the forefront of revenue generation and GCC nations striving for preeminence, has spurred interest in impulsive behavior among e‐sports tourists within Gulf collective cultures. Grounded in arousal theory, a survey of 562 GCC participants unveils noteworthy findings: human stimuli and the success of the information system significantly impact arousal levels. Motivations for e‐sports tourism, concerns surrounding group honor, and cultural identification serve to intensify arousal, thereby influencing impulsive actions. Arousal functions as a mediating factor, except for formation quality, which alters the impulsive behavior–environment relationship. This research underscores the profound influence of psychological and physical factors in shaping arousal levels and traveler behavior within collective cultures in e‐sports tourism. Additionally, it furnishes valuable guidance for event planners in the e‐sports industry, aiding in the optimization of settings to achieve desired arousal levels and enhance the overall tourism experience.

International Journal of Tourism ResearchVol. 27(2)
Prince Mohammad bin Fahd University (SA), University of Business and Technology (SA), Qatar University (QA), University of Tabuk (SA)
Openalex Percentile: Top 4%
Impact of Technology on Adolescents
8.40
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Exploring Arousal in <scp>GCC</scp> as a Mediator of Impulsive Behavior Among Tourists in E‐Sports Tourism: Insights From Gulf Countries' Collective Culture — Dalia Abdelrahman Farrag, Nadia Adnan, et al. · International Journal of Tourism Research (2025) | TGRS Research Map | TGRS