BoundaryScreen: Summoning the Home Screen in VR via Walking Outward

A safety boundary wall in VR is a virtual barrier that defines a safe area, allowing users to navigate and interact without safety concerns. However, existing implementations neglect to utilize the safety boundary wall's large surface for displaying interactive information. In this work, we propose the BoundaryScreen technique based on the "walking outward" metaphor to add interactivity to the safety boundary wall. Specifically, we augment the safety boundary wall by placing the home screen on it. To summon the home screen, the user only needs to walk outward until it appears. Results showed that (i) participants significantly preferred BoundaryScreen in the outermost two-step-wide ring-shaped section of a circular safety area; and (ii) participants exhibited strong "behavioral inertia" for walking, i.e., after completing a routine activity involving constant walking, participants significantly preferred to use the walking-based BoundaryScreen technique to summon the home screen.

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Publication Details

Journal
IEEE Transactions on Visualization and Computer Graphics
Published
2025-03-11
DOI
https://doi.org/10.1109/tvcg.2025.3549536
Primary Topic
Augmented Reality Applications
Type
article
Field-Weighted Citation Impact
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article

BoundaryScreen: Summoning the Home Screen in VR via Walking Outward

Ningjiang Chen, Teng Han, Wei Sun, Xuejun Hao et al.
IEEE Transactions on Visualization and Computer Graphics
Augmented Reality Applications
article

BoundaryScreen: Summoning the Home Screen in VR via Walking Outward

Ningjiang Chen, Teng Han, Wei Sun, Xuejun Hao, Yunhai Wang, Minghui Sun, Yong–Le Pan, Yang Tian, Jianchun Su
article en

Abstract

A safety boundary wall in VR is a virtual barrier that defines a safe area, allowing users to navigate and interact without safety concerns. However, existing implementations neglect to utilize the safety boundary wall's large surface for displaying interactive information. In this work, we propose the BoundaryScreen technique based on the "walking outward" metaphor to add interactivity to the safety boundary wall. Specifically, we augment the safety boundary wall by placing the home screen on it. To summon the home screen, the user only needs to walk outward until it appears. Results showed that (i) participants significantly preferred BoundaryScreen in the outermost two-step-wide ring-shaped section of a circular safety area; and (ii) participants exhibited strong "behavioral inertia" for walking, i.e., after completing a routine activity involving constant walking, participants significantly preferred to use the walking-based BoundaryScreen technique to summon the home screen.

IEEE Transactions on Visualization and Computer GraphicsVol. 31(5)
Guangxi University (CN), Jilin University (CN), Chinese Academy of Sciences (CN), Institute of Software (CN), Institute of New Materials (CN), Renmin University of China (CN)
Openalex Percentile: Top 97%
Augmented Reality Applications
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BoundaryScreen: Summoning the Home Screen in VR via Walking Outward — Ningjiang Chen, Teng Han, et al. · IEEE Transactions on Visualization and Computer Graphics (2025) | TGRS Research Map | TGRS