From Display to Interaction: Design Patterns for Cross-Reality Systems
Cross-reality is an emerging research area concerned with systems operating across different points on the reality-virtuality continuum. These systems are often complex, involving multiple realities and users, and thus there is a need for an overarching design framework, which, despite growing interest has yet to be developed. This paper addresses this need by presenting eleven design patterns for cross-reality applications across the following four categories: fundamental, origin, display, and interaction patterns. To develop these design patterns we analysed a sample of 60 papers, with the goal of identifying recurring solutions. These patterns were then described in form of intent, solution, and application examples, accompanied by a diagram and archetypal example. This paper provides designers with a comprehensive set of patterns that they can use and draw inspiration from when creating cross-reality systems.
Authors
- Augusto Esteves (ORCID: https://orcid.org/0000-0003-1621-5375)
- Jihae Han (ORCID: https://orcid.org/0000-0001-7068-3634)
- Adalberto L. Simeone (ORCID: https://orcid.org/0000-0002-6096-0447)
- Robbe Cools (ORCID: https://orcid.org/0000-0002-3144-3790)
Institutions
- University of Lisbon (PT)
- VIB-KU Leuven Center for Microbiology (BE)
- KU Leuven (BE)
Publication Details
- Journal
- IEEE Transactions on Visualization and Computer Graphics
- Published
- 2025-03-11
- DOI
- https://doi.org/10.1109/tvcg.2025.3549893
- Citations
- 6
- Primary Topic
- Virtual Reality Applications and Impacts
- Type
- article
- Field-Weighted Citation Impact
- 11.62