From Display to Interaction: Design Patterns for Cross-Reality Systems

Cross-reality is an emerging research area concerned with systems operating across different points on the reality-virtuality continuum. These systems are often complex, involving multiple realities and users, and thus there is a need for an overarching design framework, which, despite growing interest has yet to be developed. This paper addresses this need by presenting eleven design patterns for cross-reality applications across the following four categories: fundamental, origin, display, and interaction patterns. To develop these design patterns we analysed a sample of 60 papers, with the goal of identifying recurring solutions. These patterns were then described in form of intent, solution, and application examples, accompanied by a diagram and archetypal example. This paper provides designers with a comprehensive set of patterns that they can use and draw inspiration from when creating cross-reality systems.

Authors

Institutions

Publication Details

Journal
IEEE Transactions on Visualization and Computer Graphics
Published
2025-03-11
DOI
https://doi.org/10.1109/tvcg.2025.3549893
Citations
6
Primary Topic
Virtual Reality Applications and Impacts
Type
article
Field-Weighted Citation Impact
11.62
Controls
|||
ALL TIME
JAN
FEB
MAR
APR
MAY
JUN
JUL
AUG
SEP
OCT
article

From Display to Interaction: Design Patterns for Cross-Reality Systems

Augusto Esteves, Jihae Han, Adalberto L. Simeone, Robbe Cools
6 citations
IEEE Transactions on Visualization and Computer Graphics
Virtual Reality Applications and Impacts
11.62
article

From Display to Interaction: Design Patterns for Cross-Reality Systems

Augusto Esteves, Jihae Han, Adalberto L. Simeone, Robbe Cools
article en
6 citations

Abstract

Cross-reality is an emerging research area concerned with systems operating across different points on the reality-virtuality continuum. These systems are often complex, involving multiple realities and users, and thus there is a need for an overarching design framework, which, despite growing interest has yet to be developed. This paper addresses this need by presenting eleven design patterns for cross-reality applications across the following four categories: fundamental, origin, display, and interaction patterns. To develop these design patterns we analysed a sample of 60 papers, with the goal of identifying recurring solutions. These patterns were then described in form of intent, solution, and application examples, accompanied by a diagram and archetypal example. This paper provides designers with a comprehensive set of patterns that they can use and draw inspiration from when creating cross-reality systems.

IEEE Transactions on Visualization and Computer GraphicsVol. 31(5)
University of Lisbon (PT), VIB-KU Leuven Center for Microbiology (BE), KU Leuven (BE)
Openalex Percentile: Top 2%
Virtual Reality Applications and Impacts
11.62
AI Navigator

Ask Laika to Summarize, Analyze, and Connect papers live on the map.

Summarize Papers & Methodologies

Extract key findings, datasets, and comparative methods across publications.

Benchmark Rankings & Visual Analytics

Rank top research institutions, authors, funders, topics, and journals by Field-Weighted Citation Impact (FWCI) and paper volume with instant charts.

Connect Distant Disciplines

Bridge topological clusters on the map to find hidden collaborative intersections.