The effects of demographic factors on learners’ flow experience in gamified educational quizzes

Abstract In recent years, gamification gained widespread adoption in education aiming to increase students’ positive experiences (e.g., motivation, engagement, and flow state). However, the results of using gamification in education are still contradictory, challenging the community to comprehend the influence of individual factors on learners’ experiences within gamified educational systems. To tackle this challenge, this study explored how various demographic factors (i.e., gender, degree, individualism/collectivism, and masculinity/femininity) impact the flow experience of learners in a gamified educational quiz. A quantitative cross-cultural study involving 205 participants was conducted, utilizing partial least squares structural equation modeling to explore the influence of demographic factors on learners’ flow experience in the gamified educational quiz. The analysis revealed that age has a significative positive association with learners’ flow experience, while individualism has a negative association. These findings provide insights into educational technologies and gamification, offering a deeper understanding of how demographic factors shape learners’ flow experience in gamified educational environments.

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Publication Details

Journal
Smart Learning Environments
Published
2025-03-12
DOI
https://doi.org/10.1186/s40561-025-00378-1
Citations
5
Primary Topic
Education and Learning Interventions
Type
article
Field-Weighted Citation Impact
16.23
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article

The effects of demographic factors on learners’ flow experience in gamified educational quizzes

Ainur Issabek, Wilk Oliveira dos Santos, Juho Hamari, Andrey Bogdanchikov
5 citations
Smart Learning Environments
Education and Learning Interventions
16.23
article

The effects of demographic factors on learners’ flow experience in gamified educational quizzes

Ainur Issabek, Wilk Oliveira dos Santos, Juho Hamari, Andrey Bogdanchikov
article en
5 citations

Abstract

Abstract In recent years, gamification gained widespread adoption in education aiming to increase students’ positive experiences (e.g., motivation, engagement, and flow state). However, the results of using gamification in education are still contradictory, challenging the community to comprehend the influence of individual factors on learners’ experiences within gamified educational systems. To tackle this challenge, this study explored how various demographic factors (i.e., gender, degree, individualism/collectivism, and masculinity/femininity) impact the flow experience of learners in a gamified educational quiz. A quantitative cross-cultural study involving 205 participants was conducted, utilizing partial least squares structural equation modeling to explore the influence of demographic factors on learners’ flow experience in the gamified educational quiz. The analysis revealed that age has a significative positive association with learners’ flow experience, while individualism has a negative association. These findings provide insights into educational technologies and gamification, offering a deeper understanding of how demographic factors shape learners’ flow experience in gamified educational environments.

Smart Learning EnvironmentsVol. 12(1)
Tampere University (FI), Kazakh-American University (KZ)
Openalex Percentile: Top 1%
Education and Learning Interventions
16.23
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The effects of demographic factors on learners’ flow experience in gamified educational quizzes — Ainur Issabek, Wilk Oliveira dos Santos, et al. · Smart Learning Environments (2025) | TGRS Research Map | TGRS