Smartwatch-Based Tailored Gamification and User Modeling for Motivating Physical Exercise: Experimental Study With the Maximum Difference Scaling Segmentation Method
To our knowledge, this study is the first to investigate MaxDiff-based user segmentation for tailored gamification on smartwatches promoting physical exercise and contributes to a detailed understanding of preferences for, and the effectiveness of, different game elements among different groups of smartwatch users. As existing tailored gamification studies continue to explore ways of user modeling with mostly surveys and questionnaires, this study supported the adoption of MaxDiff experiments as an alternative method to better capture user heterogeneity in the health domain and inform the design of tailored solutions for more application types beyond smartphones.
Authors
- Tao Xiao (ORCID: https://orcid.org/0000-0002-5477-156X)
- Jianrui Zhao (ORCID: https://orcid.org/0009-0000-7097-4044)
- Jie Yao
- Dan Song (ORCID: https://orcid.org/0000-0003-1421-9428)
Institutions
- Shenzhen University (CN)
- Harbin Institute of Technology (CN)
- University Town of Shenzhen (CN)
Publication Details
- Journal
- JMIR Serious Games
- Published
- 2025-03-11
- DOI
- https://doi.org/10.2196/66793
- Citations
- 4
- Primary Topic
- Educational Games and Gamification
- Type
- article
- Field-Weighted Citation Impact
- 13.78