Authors’ Reply: Is the Pinball Machine a Blind Spot in Serious Games Research?
We appreciate the insightful comments and reflections regarding our study on the impact of serious games on executive functions and their application in neurodiverse populations [1]. The suggestion to consider pinball machines as a tool within the serious games paradigm presents an interesting avenue for further exploration. At the time of our study, our focus was primarily on conventional and emerging digital technologies, such as virtual reality, mobile devices, and sensor-based interactions. However, we acknowledge that pinball, with its unique combination of physical and digital interactions, may offer valuable cognitive and therapeutic benefits, particularly in the context of executive function training. The references provided in the letter highlight historical and recent research supporting its potential applications in various populations, reinforcing the idea that this arcade technology could play a role in future serious game developments. Given the evidence presented on pinball’s ability to engage attention, impulse control, cognitive flexibility, and problem-solving skills, we recognize its potential as a tool to enhance executive function training. Future work in this area could explore the adaptation of pinball mechanics within digital serious games or investigate its direct application as a therapeutic tool in controlled settings. Additionally, we acknowledge that the development of assistive technologies for neurodiverse populations often encounters blind spots, where certain tools or approaches are overlooked. Our intention with the published article is to provide a roadmap for researchers, highlighting that there remains substantial work to be done in this area. By identifying these gaps, we aim to offer a starting point for ongoing and future investigations. Several studies have underscored the challenges and opportunities in designing technologies for neurodiverse users. For instance, Frauenberger et al. discuss the importance of involving neurodiverse children in the technology design process to ensure that their unique needs are met [2]. Similarly, Benton and Johnson highlight lessons from neurodiverse communities, emphasizing the necessity of tailored technological interventions [3]. These perspectives reinforce the need for comprehensive research and development efforts to address the diverse requirements of neurodiverse populations. We thank the authors of the letter for broadening the discussion on serious game technologies. Their insights open the door to new interdisciplinary research possibilities that could further enrich this field.
Authors
- Nicolas Jacobo Valencia Jiménez (ORCID: https://orcid.org/0000-0003-1082-556X)
- Álvaro Alexander Ocampo González (ORCID: https://orcid.org/0000-0003-4526-1397)
- Nazly Rocio Hincapié Monsalve (ORCID: https://orcid.org/0009-0002-6481-9667)
- Javier Ferney Castillo García (ORCID: https://orcid.org/0000-0002-0630-3198)
- Teodiano Bastos-Filho (ORCID: https://orcid.org/0000-0002-1185-2773)
- Luis Carlos Rodríguez Timaná (ORCID: https://orcid.org/0000-0003-2437-1490)
Institutions
- Universidad Santiago de Cali (CO)
- Universidad Autónoma de Occidente (CO)
- Universidade Federal do Espírito Santo (BR)
Publication Details
- Journal
- JMIR Serious Games
- Published
- 2025-03-11
- DOI
- https://doi.org/10.2196/73034
- Primary Topic
- Innovative Human-Technology Interaction
- Type
- article
- Field-Weighted Citation Impact
- 0.00