EFFECTIVENESS OF GAME-BASED EDUCATION ON NUTRITIONAL KNOWLEDGE AND SELF- EFFICACY AMONG SCHOOL CHILDREN
Background: Game-based education is an intervention that can be used to improve the nutritional knowledge among children. Game-based education is one of the cost-effective tool that enhance learning opportunities by positively affecting motivation and interest of participants. Aims and Objectives: The aim of the study was to evaluate the effectiveness of game-based education on nutritional knowledge and self-efficacy among school children. Methods and Materials: Quantitative research approach, pre-experimental one group pretest and post-test research design were used. 53 school children were selected using convenient sampling technique. The study was conducted at Vels Vidhyashram School, Chennai. Semi structured questionnaire and modified self-efficacy scale was used to assess the nutritional knowledge and self-efficacy. Results: The pretest mean score of nutritional knowledge was 10.77 ± 3 and the post-test mean score was 13.66 ± 3.27. The mean difference score was 3.89. The calculated paired t test value t = 4.91 was found to be statistically significant at p<0.05 level. The pretest mean score of self-efficacy was 31.51 ± 4.84 and the post-test mean score of self-efficacy was 32.19 ± 5.57 and the men difference score was 0.68. The calculated paired t test value of t = 0.63 was found to be non-significant at p<0.05 level. Conclusion: This study concludes that game-based education on nutritional knowledge and self-efficacy among school children was found to be effective in improving knowledge in the post-test.
Authors
- Caroline José (ORCID: https://orcid.org/0000-0001-5651-0366)
- Lilly Roslin G. A.
- J. Vanvaguladevi
- P. Jayanthi
Publication Details
- Journal
- International Journal of Advanced Research
- Published
- 2025-02-28
- DOI
- https://doi.org/10.21474/ijar01/20420
- Primary Topic
- Educational Methods and Media Use
- Type
- article
- Field-Weighted Citation Impact
- 0.00