BoxesZero: An Efficient and Computationally Frugal Dots-and-Boxes Agent
In recent years, deep reinforcement learning (DRL) has made significant progress in the field of games. A prime example is AlphaZero, which, despite the formidable capabilities showcased, deters many from exploring its potential because of its demands for substantial computational resources. In this paper, we introduce BoxesZero, a computationally frugal Dots-and-Boxes agent that can achieve a high level of performance using relatively fewer computational resources. BoxesZero utilizes a novel and insightful training approach called "backward training", which starts by training from high-reward states near the end of the game and gradually trains earlier stages of the game. It also incorporates the domain knowledge of Dots-and-Boxes, such as endgame theorems, to accelerate the Monte Carlo Tree Search (MCTS) process. Furthermore, we extend the existing endgame theorems (which only include long chains) to encompass scenarios with 1-chains and 2-chains, providing corresponding proofs, which we refer to as the extended endgame theorems. This novel agent, BoxesZero, can achieve a high level of playing strength much faster than AlphaZero, substantially improving the model's learning efficiency. With carefully tuned parameters and limited GPU resources, BoxesZero surpasses the strongest open-source Boxes agents, PRsboxes and DabbleBoxes. Experimental results demonstrate that BoxesZero achieves an ELO rating comparable to AlphaZero in significantly less time. Furthermore, BoxesZero won the championship in the Dots-and-Boxes category of the 2024 Chinese Computer Game Competition.
Authors
- Qirui Liu
- Zhanggen Jin (ORCID: https://orcid.org/0009-0001-7226-9610)
- Xuefen Niu
- Zheng Yan (ORCID: https://orcid.org/0000-0002-9697-2108)
- Wei Chen (ORCID: https://orcid.org/0000-0002-7571-808X)
Institutions
- Northeastern University (CN)
Publication Details
- Journal
- Entropy
- Published
- 2025-03-09
- DOI
- https://doi.org/10.3390/e27030285
- Primary Topic
- Artificial Intelligence in Games
- Type
- article
- Field-Weighted Citation Impact
- 0.00