BoxesZero: An Efficient and Computationally Frugal Dots-and-Boxes Agent

In recent years, deep reinforcement learning (DRL) has made significant progress in the field of games. A prime example is AlphaZero, which, despite the formidable capabilities showcased, deters many from exploring its potential because of its demands for substantial computational resources. In this paper, we introduce BoxesZero, a computationally frugal Dots-and-Boxes agent that can achieve a high level of performance using relatively fewer computational resources. BoxesZero utilizes a novel and insightful training approach called "backward training", which starts by training from high-reward states near the end of the game and gradually trains earlier stages of the game. It also incorporates the domain knowledge of Dots-and-Boxes, such as endgame theorems, to accelerate the Monte Carlo Tree Search (MCTS) process. Furthermore, we extend the existing endgame theorems (which only include long chains) to encompass scenarios with 1-chains and 2-chains, providing corresponding proofs, which we refer to as the extended endgame theorems. This novel agent, BoxesZero, can achieve a high level of playing strength much faster than AlphaZero, substantially improving the model's learning efficiency. With carefully tuned parameters and limited GPU resources, BoxesZero surpasses the strongest open-source Boxes agents, PRsboxes and DabbleBoxes. Experimental results demonstrate that BoxesZero achieves an ELO rating comparable to AlphaZero in significantly less time. Furthermore, BoxesZero won the championship in the Dots-and-Boxes category of the 2024 Chinese Computer Game Competition.

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Publication Details

Journal
Entropy
Published
2025-03-09
DOI
https://doi.org/10.3390/e27030285
Primary Topic
Artificial Intelligence in Games
Type
article
Field-Weighted Citation Impact
0.00
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article

BoxesZero: An Efficient and Computationally Frugal Dots-and-Boxes Agent

Qirui Liu, Zhanggen Jin, Xuefen Niu, Zheng Yan et al.
Entropy
Artificial Intelligence in Games
article

BoxesZero: An Efficient and Computationally Frugal Dots-and-Boxes Agent

Qirui Liu, Zhanggen Jin, Xuefen Niu, Zheng Yan, Wei Chen
article en

Abstract

In recent years, deep reinforcement learning (DRL) has made significant progress in the field of games. A prime example is AlphaZero, which, despite the formidable capabilities showcased, deters many from exploring its potential because of its demands for substantial computational resources. In this paper, we introduce BoxesZero, a computationally frugal Dots-and-Boxes agent that can achieve a high level of performance using relatively fewer computational resources. BoxesZero utilizes a novel and insightful training approach called "backward training", which starts by training from high-reward states near the end of the game and gradually trains earlier stages of the game. It also incorporates the domain knowledge of Dots-and-Boxes, such as endgame theorems, to accelerate the Monte Carlo Tree Search (MCTS) process. Furthermore, we extend the existing endgame theorems (which only include long chains) to encompass scenarios with 1-chains and 2-chains, providing corresponding proofs, which we refer to as the extended endgame theorems. This novel agent, BoxesZero, can achieve a high level of playing strength much faster than AlphaZero, substantially improving the model's learning efficiency. With carefully tuned parameters and limited GPU resources, BoxesZero surpasses the strongest open-source Boxes agents, PRsboxes and DabbleBoxes. Experimental results demonstrate that BoxesZero achieves an ELO rating comparable to AlphaZero in significantly less time. Furthermore, BoxesZero won the championship in the Dots-and-Boxes category of the 2024 Chinese Computer Game Competition.

EntropyVol. 27(3)
Northeastern University (CN)
Openalex Percentile: Top 98%
Artificial Intelligence in Games
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BoxesZero: An Efficient and Computationally Frugal Dots-and-Boxes Agent — Qirui Liu, Zhanggen Jin, et al. · Entropy (2025) | TGRS Research Map | TGRS