Participatory Planning and Gamification: Insights from Hungary

Involving citizens in public decision making has become more and more important recently. However, activating citizens is challenging in urban planning, especially in post-socialist countries, such as Hungary, where civil activity is weak, and citizens’ attitudes are characterized by distrust towards decision-makers. The gamification of planning processes aims to address this issue and support a more democratic planning process. Gamification is the application of game-like elements (e.g., rewards, storytelling, feedback, competition, etc.) in non-game contexts, thus transforming them into more engaging and enjoyable activities. This study aims to present how gamification is used in the Hungarian urban planning processes and the obstacles to using gamified practices. The research is based on semi-structured interviews with urban planning experts in major Hungarian cities. Our results show that although decision-makers are open to using participatory approaches and gamification techniques, no clear guidelines and principles support these aspirations. The lack of trust and the apathy of citizens makes participatory planning a challenging task. Furthermore, the lack of resources is an obstacle and motivation at the same time when innovative planning methods are used.

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Publication Details

Journal
Land
Published
2025-03-08
DOI
https://doi.org/10.3390/land14030573
Citations
3
Primary Topic
Educational Games and Gamification
Type
article
Field-Weighted Citation Impact
10.33
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article

Participatory Planning and Gamification: Insights from Hungary

Katinka Tóbiás, Lajos Boros
3 citations
Land
Educational Games and Gamification
10.33
article

Participatory Planning and Gamification: Insights from Hungary

Katinka Tóbiás, Lajos Boros
article en
3 citations

Abstract

Involving citizens in public decision making has become more and more important recently. However, activating citizens is challenging in urban planning, especially in post-socialist countries, such as Hungary, where civil activity is weak, and citizens’ attitudes are characterized by distrust towards decision-makers. The gamification of planning processes aims to address this issue and support a more democratic planning process. Gamification is the application of game-like elements (e.g., rewards, storytelling, feedback, competition, etc.) in non-game contexts, thus transforming them into more engaging and enjoyable activities. This study aims to present how gamification is used in the Hungarian urban planning processes and the obstacles to using gamified practices. The research is based on semi-structured interviews with urban planning experts in major Hungarian cities. Our results show that although decision-makers are open to using participatory approaches and gamification techniques, no clear guidelines and principles support these aspirations. The lack of trust and the apathy of citizens makes participatory planning a challenging task. Furthermore, the lack of resources is an obstacle and motivation at the same time when innovative planning methods are used.

LandVol. 14(3)
University of Szeged (HU)
Openalex Percentile: Top 3%
Educational Games and Gamification
10.33
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Participatory Planning and Gamification: Insights from Hungary — Katinka Tóbiás, Lajos Boros · Land (2025) | TGRS Research Map | TGRS