Gradient-based Learning in State-based Potential Games for Self-Learning Production Systems

In this paper, we introduce novel gradient-based optimization methods for state-based potential games (SbPGs) within self-learning distributed production systems. SbPGs are recognised for their efficacy in enabling self-optimizing distributed multi-agent systems and offer a proven convergence guarantee, which facilitates collaborative player efforts towards global objectives. Our study strives to replace conventional ad-hoc random exploration-based learning in SbPGs with contemporary gradient-based approaches, which aim for faster convergence and smoother exploration dynamics, thereby shortening training duration while upholding the efficacy of SbPGs. Moreover, we propose three distinct variants for estimating the objective function of gradient-based learning, each developed to suit the unique characteristics of the systems under consideration. To validate our methodology, we apply it to a laboratory testbed, namely Bulk Good Laboratory Plant, which represents a smart and flexible distributed multi-agent production system. The incorporation of gradient-based learning in SbPGs reduces training times and achieves more optimal policies than its baseline.

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Publication Details

Published
2024-11-03
DOI
https://doi.org/10.1109/iecon55916.2024.10905619
Citations
4
Primary Topic
Advanced Control Systems Optimization
Type
article
Field-Weighted Citation Impact
1.31
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article

Gradient-based Learning in State-based Potential Games for Self-Learning Production Systems

Dorothea Schwung, Andreas Schwung, Marlon Löppenberg, Steve Yuwono
4 citations
Advanced Control Systems Optimization
1.31
article

Gradient-based Learning in State-based Potential Games for Self-Learning Production Systems

Dorothea Schwung, Andreas Schwung, Marlon Löppenberg, Steve Yuwono
article en
4 citations

Abstract

In this paper, we introduce novel gradient-based optimization methods for state-based potential games (SbPGs) within self-learning distributed production systems. SbPGs are recognised for their efficacy in enabling self-optimizing distributed multi-agent systems and offer a proven convergence guarantee, which facilitates collaborative player efforts towards global objectives. Our study strives to replace conventional ad-hoc random exploration-based learning in SbPGs with contemporary gradient-based approaches, which aim for faster convergence and smoother exploration dynamics, thereby shortening training duration while upholding the efficacy of SbPGs. Moreover, we propose three distinct variants for estimating the objective function of gradient-based learning, each developed to suit the unique characteristics of the systems under consideration. To validate our methodology, we apply it to a laboratory testbed, namely Bulk Good Laboratory Plant, which represents a smart and flexible distributed multi-agent production system. The incorporation of gradient-based learning in SbPGs reduces training times and achieves more optimal policies than its baseline.

South Westphalia University of Applied Sciences (DE), Deggendorf Institute of Technology (DE)
Openalex Percentile: Top 18%
Advanced Control Systems Optimization
1.31
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Gradient-based Learning in State-based Potential Games for Self-Learning Production Systems — Dorothea Schwung, Andreas Schwung, et al. · (2024) | TGRS Research Map | TGRS