Relevan Mathematics Learning Models In Elementary School In The Era Of Industrial Revolution 4.0

This study was conducted to find a relevant learning model in mathematic lessons in Elementary School in the Industrial Revolution 4.0 era, which is marked by rapid technological advanced. Mathematic learning as an important foundation in understanding high-level technological concept, integrating technology into the mathematics curriculum addresses inequality of access to digital resources, and engaging students in more interactive and contextual mathematics learning. The method used in this study is a qualitative method with a case study method and literature review. The result of this study are by applying several learning models such as contextual learning models, STEAM and game-based learning models, students can develop critical thinking, problem solving, creative thinking, innovation, communication and collaborating.

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Publication Details

Journal
The International Journal of Education Management and Sociology
Published
2024-12-23
DOI
https://doi.org/10.58818/ijems.v3i6.173
Citations
1
Primary Topic
Educational Curriculum and Learning Methods
Type
article
Field-Weighted Citation Impact
2.10
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article

Relevan Mathematics Learning Models In Elementary School In The Era Of Industrial Revolution 4.0

Nazliati Nazliati, Naimah Naimah, Sintha Sih Dewanti, Istiningsih Istiningsih et al.
1 citations
The International Journal of Education Management and Sociology
Educational Curriculum and Learning Methods
2.10
article

Relevan Mathematics Learning Models In Elementary School In The Era Of Industrial Revolution 4.0

Nazliati Nazliati, Naimah Naimah, Sintha Sih Dewanti, Istiningsih Istiningsih, Dinar Pusparini, Selvy Apliyanti
article en
1 citations

Abstract

This study was conducted to find a relevant learning model in mathematic lessons in Elementary School in the Industrial Revolution 4.0 era, which is marked by rapid technological advanced. Mathematic learning as an important foundation in understanding high-level technological concept, integrating technology into the mathematics curriculum addresses inequality of access to digital resources, and engaging students in more interactive and contextual mathematics learning. The method used in this study is a qualitative method with a case study method and literature review. The result of this study are by applying several learning models such as contextual learning models, STEAM and game-based learning models, students can develop critical thinking, problem solving, creative thinking, innovation, communication and collaborating.

The International Journal of Education Management and SociologyVol. 3(6)
Sunan Kalijaga State Islamic University Yogyakarta (ID)
Openalex Percentile: Top 9%
Educational Curriculum and Learning Methods
2.10
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