Video game induced tourism - a critical literature review

Video games have become an integral part of the lives of many people around the world. Dynamic technological development and growing popularity have enabled them to provide almost realistic experiences and immerse players in their virtual world, shaping their thinking, attitudes and creating a high emotional connection. Therefore, video games allow the presentation and promotion of tourist destinations and their attractions realistically and in detail through the game world, while players are motivated to visit these destinations in the real world. The purpose of this paper is to critically analyze the existing literature that studies this new and insufficiently researched topic, in order to create a perception of the level of existing knowledge, to see the shortcomings of the previous and show the potential directions for further research. A critical literature review determined the existing base of knowledge with conclusion that there are great possibilities for additional research in this field.

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Publication Details

Journal
Bizinfo Blace
Published
2025-03-09
DOI
https://doi.org/10.71159/bizinfo250008n
Citations
2
Primary Topic
Digital Games and Media
Type
article
Field-Weighted Citation Impact
8.40
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article

Video game induced tourism - a critical literature review

Nebojša Nikolić, Milјan Leković
2 citations
Bizinfo Blace
Digital Games and Media
8.40
article

Video game induced tourism - a critical literature review

Nebojša Nikolić, Milјan Leković
article en
2 citations

Abstract

Video games have become an integral part of the lives of many people around the world. Dynamic technological development and growing popularity have enabled them to provide almost realistic experiences and immerse players in their virtual world, shaping their thinking, attitudes and creating a high emotional connection. Therefore, video games allow the presentation and promotion of tourist destinations and their attractions realistically and in detail through the game world, while players are motivated to visit these destinations in the real world. The purpose of this paper is to critically analyze the existing literature that studies this new and insufficiently researched topic, in order to create a perception of the level of existing knowledge, to see the shortcomings of the previous and show the potential directions for further research. A critical literature review determined the existing base of knowledge with conclusion that there are great possibilities for additional research in this field.

Bizinfo Blace
University of Kragujevac (RS)
Openalex Percentile: Top 4%
Digital Games and Media
8.40
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Video game induced tourism - a critical literature review — Nebojša Nikolić, Milјan Leković · Bizinfo Blace (2025) | TGRS Research Map | TGRS