Game-Based Learning Effects on Student Engagement and Outcomes in Clinical Therapeutics Courses
The integration of GBL throughout the 2 CTM courses was well received by the students and led to increased engagement compared to the previous non-GBL CTM courses. Additionally, participating in GBL had a positive impact on P3 students' grades.
Authors
- Anne M. Masich (ORCID: https://orcid.org/0000-0003-0728-001X)
- Laura M. Frankart (ORCID: https://orcid.org/0000-0002-7337-0323)
- Benjamin W. Van Tassell (ORCID: https://orcid.org/0000-0003-0688-4487)
- Krista L. Donohoe (ORCID: https://orcid.org/0000-0003-0016-2512)
- Leigh Anne Hylton Gravatt (ORCID: https://orcid.org/0000-0002-7027-7772)
- Haley Bresnahan
- Daniel Deanhofer
Institutions
- Virginia Commonwealth University (US)
Publication Details
- Journal
- American Journal of Pharmaceutical Education
- Published
- 2025-03-09
- DOI
- https://doi.org/10.1016/j.ajpe.2025.101387
- Citations
- 1
- Primary Topic
- Educational Games and Gamification
- Type
- article
- Field-Weighted Citation Impact
- 3.44