Game as history: How does Pentiment recreate a vividsixteenth-century central European everyday life?

This essay explores how Pentiment employs research achievements in microhistory and game design to create an authentic portrayal of daily life in sixteenth-century central Europe, providing players with an immersive experience. The analysis covers an examination of historical research and game theories relevant to the game, highlighting three key aspects through which Pentiment effectively portrays the complexities of individuals' lives: the nuanced dialogues and fonts assigned to characters, the diverse cuisine options that reflect social status, and the depiction of unpredictable living conditions. In the context of this theory, the essay argues that historical games have the potential to evoke players' emotional responses. Moreover, this study aims to propose a design framework for the worldwide DiGRA readership. This framework promotes the utilisation of microhistory to enhance historical game design and research.

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Publication Details

Published
2024-09-30
DOI
https://doi.org/10.26503/dl.v2024i1.2247
Primary Topic
Physical education and sports games research
Type
article
Field-Weighted Citation Impact
0.00
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article

Game as history: How does Pentiment recreate a vividsixteenth-century central European everyday life?

Hongling Shi
Physical education and sports games research
article

Game as history: How does Pentiment recreate a vividsixteenth-century central European everyday life?

Hongling Shi
article en

Abstract

This essay explores how Pentiment employs research achievements in microhistory and game design to create an authentic portrayal of daily life in sixteenth-century central Europe, providing players with an immersive experience. The analysis covers an examination of historical research and game theories relevant to the game, highlighting three key aspects through which Pentiment effectively portrays the complexities of individuals' lives: the nuanced dialogues and fonts assigned to characters, the diverse cuisine options that reflect social status, and the depiction of unpredictable living conditions. In the context of this theory, the essay argues that historical games have the potential to evoke players' emotional responses. Moreover, this study aims to propose a design framework for the worldwide DiGRA readership. This framework promotes the utilisation of microhistory to enhance historical game design and research.

University of the Arts London (GB)
Openalex Percentile: Top 65%
Physical education and sports games research
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