Studying the Ground of Play: Towards Ludological Semioticsof Playful Traces

This paper discusses the challenge of studying play and gaming activities in situations where participants are reluctant to disclose their participation, or in which researchers face limitations that prevent direct observations. To answer this question, we have focused on the material traces and clues of play left by the participants, terming this approach 'ludological semiotics': the study and interpretation of traces, clues and remnants of game and play activities. We base our methodology on historical and archaeological studies of traces, notably drawing from Carlo Ginzburg's method of clues. We will scrutinize the traces and clues of play we have identified and documented, presenting their categorization and our interpretation model. We will contemplate what assumptions about play can be made based on these clues. Finally, our approach addresses some methodological challenges in contemporary game and play studies.

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Publication Details

Published
2024-09-30
DOI
https://doi.org/10.26503/dl.v2024i1.2231
Citations
1
Primary Topic
Digital Games and Media
Type
article
Field-Weighted Citation Impact
1.13
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article

Studying the Ground of Play: Towards Ludological Semioticsof Playful Traces

Jaakko Suominen, Lilli Sihvonen
1 citations
Digital Games and Media
1.13
article

Studying the Ground of Play: Towards Ludological Semioticsof Playful Traces

Jaakko Suominen, Lilli Sihvonen
article en
1 citations

Abstract

This paper discusses the challenge of studying play and gaming activities in situations where participants are reluctant to disclose their participation, or in which researchers face limitations that prevent direct observations. To answer this question, we have focused on the material traces and clues of play left by the participants, terming this approach 'ludological semiotics': the study and interpretation of traces, clues and remnants of game and play activities. We base our methodology on historical and archaeological studies of traces, notably drawing from Carlo Ginzburg's method of clues. We will scrutinize the traces and clues of play we have identified and documented, presenting their categorization and our interpretation model. We will contemplate what assumptions about play can be made based on these clues. Finally, our approach addresses some methodological challenges in contemporary game and play studies.

Quality Education
Openalex Percentile: Top 13%
Digital Games and Media
1.13
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