A Bechdel Test for Computer Games?
This paper reports work addressing the research question "could a Bechdel-like test be an indication of how women are represented in video games?" through developing such a test for video games: the Indicative Representation of Women In Games (IRWiG) test. We describe its development process: a multidisciplinary approach combining a literature review with the development and application of ontologies representing the constructional elements of games that relate to portrayal of women. The IRWiG test was evaluated through a public evaluation survey and an internally-conducted games analysis. The test proposes four criteria for analysing a female character: her character development, appearance, abilities and relevant stereotypes, and the skippability of content in which she is active. An overall agreement rate of 74% was found between users' opinions of how a woman is represented in a game, and the application of the IRWiG test.
Authors
- Ruth Aylett (ORCID: https://orcid.org/0000-0002-8606-5571)
- Mio Firkins
Publication Details
- Published
- 2024-09-30
- DOI
- https://doi.org/10.26503/dl.v2024i1.2225
- Primary Topic
- Educational Games and Gamification
- Type
- article
- Field-Weighted Citation Impact
- 0.00