Roll 20 for a Successful Compile: A Game Development RPG

Nowadays games are often used for learning puroposes, but games about game design are certainly rare. This ongoing project approaches game design experiences from a Table Top Role Playing Game perspective, named "Game Dev Studio RPG" (GDS-RPG), intended as a learning tool for game development project management courses or activities applied to mid-school grades and above. This game looks after a way for students to know how a game studio is organized, the different skills and talents needed in order to fulfill a game development cycle, how game developers interact and the complexity that emerges from those interactions. The goal achieved at the moment includes attribute system, base archetypes for "devs" and basic projects (quest) structure. DiGRA community obtains another teaching, and learning, alternative for game design, particularly on certain activities where real experiences are yet to be some years ahead for students or enthusiasts.

Authors

Publication Details

Published
2024-09-30
DOI
https://doi.org/10.26503/dl.v2024i1.2219
Primary Topic
Educational Games and Gamification
Type
article
Field-Weighted Citation Impact
0.00
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article

Roll 20 for a Successful Compile: A Game Development RPG

Ruben Hernandez
Educational Games and Gamification
article

Roll 20 for a Successful Compile: A Game Development RPG

Ruben Hernandez
article en

Abstract

Nowadays games are often used for learning puroposes, but games about game design are certainly rare. This ongoing project approaches game design experiences from a Table Top Role Playing Game perspective, named "Game Dev Studio RPG" (GDS-RPG), intended as a learning tool for game development project management courses or activities applied to mid-school grades and above. This game looks after a way for students to know how a game studio is organized, the different skills and talents needed in order to fulfill a game development cycle, how game developers interact and the complexity that emerges from those interactions. The goal achieved at the moment includes attribute system, base archetypes for "devs" and basic projects (quest) structure. DiGRA community obtains another teaching, and learning, alternative for game design, particularly on certain activities where real experiences are yet to be some years ahead for students or enthusiasts.

Openalex Percentile: Top 65%
Educational Games and Gamification
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