Play to make a city. Cultural-historical identities andaffordances in videogame versions of Hong Kong

With the spatial turn in cultural studies of the 80s and 90s, the idea of (historical) narratives embedded in spaces gained traction. This spatial turn has also come to the fore in video games since they both build previously inexistent spaces and transform real-life spaces. However, the embodied implications or possibilities in the form of cultural affordances in these video game environments have not been addressed. In this paper, we engage in a close reading guided by three critical stances based on the portrayal of cultural, historical, and spatial identities in three games (Sleeping Dogs, A Summer's End, and Oblige) set in Hong Kong. The analysis results explain how different contents that reflect various aspects of a city's identity cooperate in affording certain actions or reactions in the player. This is the first step towards constructing a framework to analyze and design urban experiences through video games effectively.

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Published
2024-09-30
DOI
https://doi.org/10.26503/dl.v2024i1.2242
Primary Topic
Digital Games and Media
Type
article
Field-Weighted Citation Impact
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article

Play to make a city. Cultural-historical identities andaffordances in videogame versions of Hong Kong

Jussi Holopainen, Diego Barroso
Digital Games and Media
article

Play to make a city. Cultural-historical identities andaffordances in videogame versions of Hong Kong

Jussi Holopainen, Diego Barroso
article en

Abstract

With the spatial turn in cultural studies of the 80s and 90s, the idea of (historical) narratives embedded in spaces gained traction. This spatial turn has also come to the fore in video games since they both build previously inexistent spaces and transform real-life spaces. However, the embodied implications or possibilities in the form of cultural affordances in these video game environments have not been addressed. In this paper, we engage in a close reading guided by three critical stances based on the portrayal of cultural, historical, and spatial identities in three games (Sleeping Dogs, A Summer's End, and Oblige) set in Hong Kong. The analysis results explain how different contents that reflect various aspects of a city's identity cooperate in affording certain actions or reactions in the player. This is the first step towards constructing a framework to analyze and design urban experiences through video games effectively.

City University of Hong Kong (HK)
Sustainable cities and communities
Openalex Percentile: Top 55%
Digital Games and Media
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