RLTQC: Reinforcement Based Tabular Q-Learning for Cowry Game
The Cowry game is a board game of imperfect information that originated in India. It is a game of chance where the player's pieces move along a specified path based on the roll of special dice, known as Cowry shells. This paper proposes using the Q-learning algorithm, an off-policy reinforcement learning (RL) algorithm, for the Cowry game. We implemented a Q-learning-based Cowry player, which learns to play by engaging in a series of games against opponent players. The results show that our Q-learning-based Cowry player outperforms the opponents with a significant winning margin, assuming the opponents follow either a random strategy or a hind-most strategy.
Authors
- Putla Harsha
- Krishna Kant Singh (ORCID: https://orcid.org/0000-0002-6510-6768)
- P. Nagabhushan (ORCID: https://orcid.org/0000-0002-4638-5482)
Institutions
- Vignan's Foundation for Science, Technology & Research (IN)
- Indian Institute of Information Technology Allahabad (IN)
Publication Details
- Published
- 2024-12-01
- DOI
- https://doi.org/10.1109/tencon61640.2024.10902961
- Primary Topic
- Artificial Intelligence in Games
- Type
- article
- Field-Weighted Citation Impact
- 0.00