RLTQC: Reinforcement Based Tabular Q-Learning for Cowry Game

The Cowry game is a board game of imperfect information that originated in India. It is a game of chance where the player's pieces move along a specified path based on the roll of special dice, known as Cowry shells. This paper proposes using the Q-learning algorithm, an off-policy reinforcement learning (RL) algorithm, for the Cowry game. We implemented a Q-learning-based Cowry player, which learns to play by engaging in a series of games against opponent players. The results show that our Q-learning-based Cowry player outperforms the opponents with a significant winning margin, assuming the opponents follow either a random strategy or a hind-most strategy.

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Published
2024-12-01
DOI
https://doi.org/10.1109/tencon61640.2024.10902961
Primary Topic
Artificial Intelligence in Games
Type
article
Field-Weighted Citation Impact
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RLTQC: Reinforcement Based Tabular Q-Learning for Cowry Game

Putla Harsha, Krishna Kant Singh, P. Nagabhushan
Artificial Intelligence in Games
article

RLTQC: Reinforcement Based Tabular Q-Learning for Cowry Game

Putla Harsha, Krishna Kant Singh, P. Nagabhushan
article en

Abstract

The Cowry game is a board game of imperfect information that originated in India. It is a game of chance where the player's pieces move along a specified path based on the roll of special dice, known as Cowry shells. This paper proposes using the Q-learning algorithm, an off-policy reinforcement learning (RL) algorithm, for the Cowry game. We implemented a Q-learning-based Cowry player, which learns to play by engaging in a series of games against opponent players. The results show that our Q-learning-based Cowry player outperforms the opponents with a significant winning margin, assuming the opponents follow either a random strategy or a hind-most strategy.

Vignan's Foundation for Science, Technology & Research (IN), Indian Institute of Information Technology Allahabad (IN)
Openalex Percentile: Top 74%
Artificial Intelligence in Games
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