Iconic-Text Education Method Utilization in a Virtual School
This paper presents an application of an original picture communication symbols (iconic-textual) form of learning in a virtual environment. The application includes a selected part of the corresponding curriculum for special primary school pupils, wrapped in a entertaining form to a 3D virtual environment, available via a web browser. The work also addresses a possible incorporation of gamification practices. The application was implemented including necessary scenarios, models and other supporting elements. Results of limited evaluation, with a pupil and a teacher, involving real examples are presented, too.
Authors
- Štefan Korečko (ORCID: https://orcid.org/0000-0003-3647-6855)
- Branislav Sobota (ORCID: https://orcid.org/0000-0002-2557-6108)
- Alexandra Javorská
Institutions
- Technical University of Košice (SK)
Publication Details
- Published
- 2024-11-13
- DOI
- https://doi.org/10.1109/informatics62280.2024.10900763
- Primary Topic
- Human Motion and Animation
- Type
- article
- Field-Weighted Citation Impact
- 0.00