Mitigating Execution Divergence in GPGPU Computing through Dynamic Data Remapping

This study investigates the reduction of execution divergence on graphics processing units (GPUs) through modification of input data arrangement. Execution divergence, which occurs when threads within a GPU warp take different execution paths, can significantly degrade performance. We examine the possibility of mitigating this performance loss by altering the processing order of input data on the GPU. A simple case study of changing letter case in text strings is used to demonstrate the effects of divergence and evaluate optimization techniques. Experiments are conducted using the Vulkan API to implement compute shaders with varying levels of forced divergence. Results show that rearranging input data or modifying execution order can substantially improve performance in divergent scenarios, in some cases approaching the speed of non-divergent code. Additionally, we observe that even for non-divergent algorithms, data remapping techniques can provide modest performance gains. The findings suggest that input data arrangement and execution ordering are important considerations for optimizing GPU compute performance, particularly for algorithms prone to divergence.

Authors

Institutions

Publication Details

Published
2024-11-13
DOI
https://doi.org/10.1109/informatics62280.2024.10900832
Citations
1
Primary Topic
Parallel Computing and Optimization Techniques
Type
article
Field-Weighted Citation Impact
0.49
Controls
|||
ALL TIME
JAN
FEB
MAR
APR
MAY
JUN
JUL
AUG
SEP
OCT
article

Mitigating Execution Divergence in GPGPU Computing through Dynamic Data Remapping

Robert A. Kłopotek, Piotr Plebański, Anna Kelm
1 citations
Parallel Computing and Optimization Techniques
0.49
article

Mitigating Execution Divergence in GPGPU Computing through Dynamic Data Remapping

Robert A. Kłopotek, Piotr Plebański, Anna Kelm
article en
1 citations

Abstract

This study investigates the reduction of execution divergence on graphics processing units (GPUs) through modification of input data arrangement. Execution divergence, which occurs when threads within a GPU warp take different execution paths, can significantly degrade performance. We examine the possibility of mitigating this performance loss by altering the processing order of input data on the GPU. A simple case study of changing letter case in text strings is used to demonstrate the effects of divergence and evaluate optimization techniques. Experiments are conducted using the Vulkan API to implement compute shaders with varying levels of forced divergence. Results show that rearranging input data or modifying execution order can substantially improve performance in divergent scenarios, in some cases approaching the speed of non-divergent code. Additionally, we observe that even for non-divergent algorithms, data remapping techniques can provide modest performance gains. The findings suggest that input data arrangement and execution ordering are important considerations for optimizing GPU compute performance, particularly for algorithms prone to divergence.

Institute of Computer Science (PL)
Openalex Percentile: Top 31%
Parallel Computing and Optimization Techniques
0.49
AI Navigator

Ask Laika to Summarize, Analyze, and Connect papers live on the map.

Summarize Papers & Methodologies

Extract key findings, datasets, and comparative methods across publications.

Benchmark Rankings & Visual Analytics

Rank top research institutions, authors, funders, topics, and journals by Field-Weighted Citation Impact (FWCI) and paper volume with instant charts.

Connect Distant Disciplines

Bridge topological clusters on the map to find hidden collaborative intersections.