Evolution of Interactive Educational Resources in Digital Higher Education

Objective: To examine the evolution of Interactive Educational Resources in digital higher education, focusing on advanced technologies like chatbots and virtual reality for learning personalization and student motivation. Method: The study used PRISMA 2020 methodology to analyze articles from Scopus and Web of Science (2020-2024). From 365 initial documents, 78 articles were selected after applying exclusion criteria. Analysis focused on knowledge areas, geographical distribution, and publication trends. Results and Discussion: Social and computational sciences dominated with 102 documents (68.9% of total studies). China led publications with 8 documents, followed by Germany, Malaysia, and Spain (7 each). Years 2023-2024 showed significant growth with 43 publications, matching the previous three years combined. Interactive simulation games and chatbots demonstrated positive impact on student engagement. Research Implications: Study limitations include recent publication focus (2020-2024), English-language bias, and geographical gaps in Latin America. Results provide guidance for educational institutions implementing digital strategies and policymakers developing technology frameworks. Originality/Value: The research offers evidence-based recommendations for implementing interactive educational technologies in higher education. It uniquely contributes to understanding modern educational technology integration for enhanced learning experiences.

Authors

Publication Details

Journal
Journal of Lifestyle and SDGs Review
Published
2025-03-07
DOI
https://doi.org/10.47172/2965-730x.sdgsreview.v5.n03.pe05786
Primary Topic
Online Learning and Analytics
Type
article
Field-Weighted Citation Impact
0.00
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article

Evolution of Interactive Educational Resources in Digital Higher Education

Diego Iván Cajamarca Carrazco, Enrique Arias, Susana Monserrat Zurita Polo, Vilma Fernanda Noboa Silva et al.
Journal of Lifestyle and SDGs Review
Online Learning and Analytics
article

Evolution of Interactive Educational Resources in Digital Higher Education

Diego Iván Cajamarca Carrazco, Enrique Arias, Susana Monserrat Zurita Polo, Vilma Fernanda Noboa Silva, Vaca Barahona Bayardo Rogelio
article en

Abstract

Objective: To examine the evolution of Interactive Educational Resources in digital higher education, focusing on advanced technologies like chatbots and virtual reality for learning personalization and student motivation. Method: The study used PRISMA 2020 methodology to analyze articles from Scopus and Web of Science (2020-2024). From 365 initial documents, 78 articles were selected after applying exclusion criteria. Analysis focused on knowledge areas, geographical distribution, and publication trends. Results and Discussion: Social and computational sciences dominated with 102 documents (68.9% of total studies). China led publications with 8 documents, followed by Germany, Malaysia, and Spain (7 each). Years 2023-2024 showed significant growth with 43 publications, matching the previous three years combined. Interactive simulation games and chatbots demonstrated positive impact on student engagement. Research Implications: Study limitations include recent publication focus (2020-2024), English-language bias, and geographical gaps in Latin America. Results provide guidance for educational institutions implementing digital strategies and policymakers developing technology frameworks. Originality/Value: The research offers evidence-based recommendations for implementing interactive educational technologies in higher education. It uniquely contributes to understanding modern educational technology integration for enhanced learning experiences.

Journal of Lifestyle and SDGs ReviewVol. 5(3)
Openalex Percentile: Top 96%
Online Learning and Analytics
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