Evolution of Interactive Educational Resources in Digital Higher Education
Objective: To examine the evolution of Interactive Educational Resources in digital higher education, focusing on advanced technologies like chatbots and virtual reality for learning personalization and student motivation. Method: The study used PRISMA 2020 methodology to analyze articles from Scopus and Web of Science (2020-2024). From 365 initial documents, 78 articles were selected after applying exclusion criteria. Analysis focused on knowledge areas, geographical distribution, and publication trends. Results and Discussion: Social and computational sciences dominated with 102 documents (68.9% of total studies). China led publications with 8 documents, followed by Germany, Malaysia, and Spain (7 each). Years 2023-2024 showed significant growth with 43 publications, matching the previous three years combined. Interactive simulation games and chatbots demonstrated positive impact on student engagement. Research Implications: Study limitations include recent publication focus (2020-2024), English-language bias, and geographical gaps in Latin America. Results provide guidance for educational institutions implementing digital strategies and policymakers developing technology frameworks. Originality/Value: The research offers evidence-based recommendations for implementing interactive educational technologies in higher education. It uniquely contributes to understanding modern educational technology integration for enhanced learning experiences.
Authors
- Diego Iván Cajamarca Carrazco (ORCID: https://orcid.org/0000-0001-6619-0490)
- Enrique Arias (ORCID: https://orcid.org/0000-0003-1968-7108)
- Susana Monserrat Zurita Polo
- Vilma Fernanda Noboa Silva
- Vaca Barahona Bayardo Rogelio
Publication Details
- Journal
- Journal of Lifestyle and SDGs Review
- Published
- 2025-03-07
- DOI
- https://doi.org/10.47172/2965-730x.sdgsreview.v5.n03.pe05786
- Primary Topic
- Online Learning and Analytics
- Type
- article
- Field-Weighted Citation Impact
- 0.00