The effects of virtual reality environment simulations on balance and gait rehabilitation in persons with lower extremity amputation

Non-immersive VR simulations like video games can be effective for improving balance-related clinical test results in persons with amputation and may have superior benefits for older adults. Semi-immersive VR simulations can improve balance and gait symmetry. Fully immersive VR simulations in combination with subjects' biofeedback need more research to engage in walking and dynamic balance rehabilitation.

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Publication Details

Journal
Prosthetics and Orthotics International
Published
2025-03-05
DOI
https://doi.org/10.1097/pxr.0000000000000428
Citations
1
Primary Topic
Stroke Rehabilitation and Recovery
Type
article
Field-Weighted Citation Impact
1.03
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article

The effects of virtual reality environment simulations on balance and gait rehabilitation in persons with lower extremity amputation

Fatemeh Keshavarzi, Mokhtar Arazpour, Steven A. Gard
1 citations
Prosthetics and Orthotics International
Stroke Rehabilitation and Recovery
1.03
article

The effects of virtual reality environment simulations on balance and gait rehabilitation in persons with lower extremity amputation

Fatemeh Keshavarzi, Mokhtar Arazpour, Steven A. Gard
article en
1 citations

Abstract

Non-immersive VR simulations like video games can be effective for improving balance-related clinical test results in persons with amputation and may have superior benefits for older adults. Semi-immersive VR simulations can improve balance and gait symmetry. Fully immersive VR simulations in combination with subjects' biofeedback need more research to engage in walking and dynamic balance rehabilitation.

Prosthetics and Orthotics InternationalVol. 50(1)
Northwestern University (US), Jesse Brown VA Medical Center (US), University of Social Welfare and Rehabilitation Sciences (IR)
Openalex Percentile: Top 25%
Stroke Rehabilitation and Recovery
1.03
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