The effects of virtual reality environment simulations on balance and gait rehabilitation in persons with lower extremity amputation
Non-immersive VR simulations like video games can be effective for improving balance-related clinical test results in persons with amputation and may have superior benefits for older adults. Semi-immersive VR simulations can improve balance and gait symmetry. Fully immersive VR simulations in combination with subjects' biofeedback need more research to engage in walking and dynamic balance rehabilitation.
Authors
- Fatemeh Keshavarzi (ORCID: https://orcid.org/0000-0003-1818-4672)
- Mokhtar Arazpour (ORCID: https://orcid.org/0000-0001-6855-063X)
- Steven A. Gard (ORCID: https://orcid.org/0000-0002-4251-2464)
Institutions
- Northwestern University (US)
- Jesse Brown VA Medical Center (US)
- University of Social Welfare and Rehabilitation Sciences (IR)
Publication Details
- Journal
- Prosthetics and Orthotics International
- Published
- 2025-03-05
- DOI
- https://doi.org/10.1097/pxr.0000000000000428
- Citations
- 1
- Primary Topic
- Stroke Rehabilitation and Recovery
- Type
- article
- Field-Weighted Citation Impact
- 1.03