Unraveling the antecedents of Internet gaming disorder and mind-wandering as an outcome in MOBA youth players

The exponentially growing game genre - multiplayer online battle arena (MOBA) is propelled into the gaming culture. Employing the Interaction-Person-Affect-Cognition-Execution (I-PACE) model, this study examines the (1) predictive effects of impulsivity on IGD; (2) IGD on mind-wandering, (3) simple mediating effects of in-game satisfaction and self-control on impulsivity and IGD respectively, (4) sequential mediating effects (i.e., self-control, in-game satisfaction, IGD) on impulsivity and mind-wandering. 710 youth are included in the final analyses of this cross-sectional online survey study. The findings show that impulsivity predicts IGD positively. IGD is also a positive predictor of mind-wandering. In the simple mediation analyses, in-game satisfaction is not a significant mediator, whereas self-control is a significant mediator for impulsivity and IGD. Both self-control and in-game satisfaction sequentially mediate impulsivity and IGD. Lastly, the indirect effect between impulsivity and mind-wandering with three sequential mediators (i.e., self-control, in-game satisfaction, and IGD) is significant. A total of 41.9% variances of IGD (a large R2 effect size) and 22.2% variances of mind-wandering (a moderate R2 effect size) were explained. Future prevention and intervention should highlight the importance of individuals being empowered to navigate the gaming environment with a well-balanced and resilient mindset, fostering a healthier connection with online gaming.

Authors

Institutions

Publication Details

Journal
Cogent Psychology
Published
2025-03-08
DOI
https://doi.org/10.1080/23311908.2025.2475583
Primary Topic
Mind wandering and attention
Type
article
Field-Weighted Citation Impact
0.00

Funders

Controls
|||
ALL TIME
JAN
FEB
MAR
APR
MAY
JUN
JUL
AUG
SEP
OCT
article

Unraveling the antecedents of Internet gaming disorder and mind-wandering as an outcome in MOBA youth players

Soo Ting T’ng, Nurul Iman Abdul Jalil, Khee Hoong Ho, Poh Chua Siah et al.
Cogent Psychology
Mind wandering and attention
article

Unraveling the antecedents of Internet gaming disorder and mind-wandering as an outcome in MOBA youth players

Soo Ting T’ng, Nurul Iman Abdul Jalil, Khee Hoong Ho, Poh Chua Siah, Wen Sam Leong, Hon Kai Yee
article en

Abstract

The exponentially growing game genre - multiplayer online battle arena (MOBA) is propelled into the gaming culture. Employing the Interaction-Person-Affect-Cognition-Execution (I-PACE) model, this study examines the (1) predictive effects of impulsivity on IGD; (2) IGD on mind-wandering, (3) simple mediating effects of in-game satisfaction and self-control on impulsivity and IGD respectively, (4) sequential mediating effects (i.e., self-control, in-game satisfaction, IGD) on impulsivity and mind-wandering. 710 youth are included in the final analyses of this cross-sectional online survey study. The findings show that impulsivity predicts IGD positively. IGD is also a positive predictor of mind-wandering. In the simple mediation analyses, in-game satisfaction is not a significant mediator, whereas self-control is a significant mediator for impulsivity and IGD. Both self-control and in-game satisfaction sequentially mediate impulsivity and IGD. Lastly, the indirect effect between impulsivity and mind-wandering with three sequential mediators (i.e., self-control, in-game satisfaction, and IGD) is significant. A total of 41.9% variances of IGD (a large R2 effect size) and 22.2% variances of mind-wandering (a moderate R2 effect size) were explained. Future prevention and intervention should highlight the importance of individuals being empowered to navigate the gaming environment with a well-balanced and resilient mindset, fostering a healthier connection with online gaming.

Cogent PsychologyVol. 12(1)
Universiti of Malaysia Sabah (MY), Universiti Tunku Abdul Rahman (MY)
Ministry of Higher Education
Reduced inequalities
Openalex Percentile: Top 96%
Mind wandering and attention
AI Navigator

Ask Laika to Summarize, Analyze, and Connect papers live on the map.

Summarize Papers & Methodologies

Extract key findings, datasets, and comparative methods across publications.

Benchmark Rankings & Visual Analytics

Rank top research institutions, authors, funders, topics, and journals by Field-Weighted Citation Impact (FWCI) and paper volume with instant charts.

Connect Distant Disciplines

Bridge topological clusters on the map to find hidden collaborative intersections.