Conceptualizing and enhancing metaverse literacy for education

Abstract The metaverse has gained considerable attention and enormous investments in recent years and is increasingly recognized as a critical domain for future interactions and communications. Despite its growing importance, there is a notable lack of research on metaverse literacy, especially in education and training. This study aims to conceptualize “metaverse literacy for education” by defining its core components and proposing a framework for its evaluation. Furthermore, we report a case study leveraging an experiential learning approach to explore how exposure to various digital platforms - Virtual Reality (VR) headsets, mobile phones, and personal computers (PC) - influences metaverse literacy and perceptions regarding its adoption. The case study engaged first-year bachelor-level students ( N = 30) enrolled in an undergraduate program. Our findings reveal that learning experience with the metaverse significantly shifts students’ perceptions about the effort needed for adoption and enhances their metaverse literacy for education. By focusing on these dimensions, this study makes a contribution to the understanding of metaverse literacy for education, advocating for an experiential approach to learning and adaptation in digital environments.

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Publication Details

Journal
Education and Information Technologies
Published
2025-03-08
DOI
https://doi.org/10.1007/s10639-025-13486-9
Citations
3
Primary Topic
Education and Learning Interventions
Type
article
Field-Weighted Citation Impact
9.74

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article

Conceptualizing and enhancing metaverse literacy for education

Iikka Paajala, Belle Dang, Essi Lehto, Juho Mattila et al.
3 citations
Education and Information Technologies
Education and Learning Interventions
9.74
article

Conceptualizing and enhancing metaverse literacy for education

Iikka Paajala, Belle Dang, Essi Lehto, Juho Mattila, Pasi Karppinen, Sami Pohjolainen, Andy Nguyen, Luna Huynh, Ruut Tikkanen, Fedja Poikonen
article en
3 citations

Abstract

Abstract The metaverse has gained considerable attention and enormous investments in recent years and is increasingly recognized as a critical domain for future interactions and communications. Despite its growing importance, there is a notable lack of research on metaverse literacy, especially in education and training. This study aims to conceptualize “metaverse literacy for education” by defining its core components and proposing a framework for its evaluation. Furthermore, we report a case study leveraging an experiential learning approach to explore how exposure to various digital platforms - Virtual Reality (VR) headsets, mobile phones, and personal computers (PC) - influences metaverse literacy and perceptions regarding its adoption. The case study engaged first-year bachelor-level students ( N = 30) enrolled in an undergraduate program. Our findings reveal that learning experience with the metaverse significantly shifts students’ perceptions about the effort needed for adoption and enhances their metaverse literacy for education. By focusing on these dimensions, this study makes a contribution to the understanding of metaverse literacy for education, advocating for an experiential approach to learning and adaptation in digital environments.

Education and Information TechnologiesVol. 30(12)
Vrije Universiteit Brussel (BE), Oulu University of Applied Sciences (FI), University of Oulu (FI)
Oulun Yliopisto
Openalex Percentile: Top 3%
Education and Learning Interventions
9.74
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Conceptualizing and enhancing metaverse literacy for education — Iikka Paajala, Belle Dang, et al. · Education and Information Technologies (2025) | TGRS Research Map | TGRS