Distributed Edge-Based Nash Equilibrium Seeking With Event-Triggered Quantized Communication

This article investigates a noncooperative game of multiagent systems in incomplete information scenarios. To cooperatively seek the Nash equilibrium (NE), each agent aims to minimize its own cost function by interacting with its neighbors over undirected communication networks. While existing distributed NE seeking methods alleviate the computational burden, they also entail higher communication costs. To reduce communication frequency and bandwidth, we propose a class of distributed edge-based NE seeking methods by leveraging the advantages of event-triggered mechanisms and quantization techniques. In the proposed framework, a buffer is equipped on every communication channel, thereby reducing the workload of both agents at either end. It is shown that the convergence error can be made arbitrarily small by tuning a constant threshold, and it can asymptotically converge to zero by setting an exponentially decaying threshold or a dynamic threshold. Moreover, in the case of unawareness of any global information, we further provide a fully distributed event-triggered quantized algorithm, by which the convergence error is ultimately uniformly bounded. Finally, two numerical examples are utilized to illustrate the effectiveness of the proposed algorithms.

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Publication Details

Journal
IEEE Transactions on Cybernetics
Published
2025-03-07
DOI
https://doi.org/10.1109/tcyb.2025.3544196
Citations
2
Primary Topic
Distributed Control Multi-Agent Systems
Type
article
Field-Weighted Citation Impact
2.97

Funders

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article

Distributed Edge-Based Nash Equilibrium Seeking With Event-Triggered Quantized Communication

Ziyang Zhen, Shuai Liu, Cheng Yuwen, Lorenzo Marconi
2 citations
IEEE Transactions on Cybernetics
Distributed Control Multi-Agent Systems
2.97
article

Distributed Edge-Based Nash Equilibrium Seeking With Event-Triggered Quantized Communication

Ziyang Zhen, Shuai Liu, Cheng Yuwen, Lorenzo Marconi
article en
2 citations

Abstract

This article investigates a noncooperative game of multiagent systems in incomplete information scenarios. To cooperatively seek the Nash equilibrium (NE), each agent aims to minimize its own cost function by interacting with its neighbors over undirected communication networks. While existing distributed NE seeking methods alleviate the computational burden, they also entail higher communication costs. To reduce communication frequency and bandwidth, we propose a class of distributed edge-based NE seeking methods by leveraging the advantages of event-triggered mechanisms and quantization techniques. In the proposed framework, a buffer is equipped on every communication channel, thereby reducing the workload of both agents at either end. It is shown that the convergence error can be made arbitrarily small by tuning a constant threshold, and it can asymptotically converge to zero by setting an exponentially decaying threshold or a dynamic threshold. Moreover, in the case of unawareness of any global information, we further provide a fully distributed event-triggered quantized algorithm, by which the convergence error is ultimately uniformly bounded. Finally, two numerical examples are utilized to illustrate the effectiveness of the proposed algorithms.

IEEE Transactions on CyberneticsVol. 55(5)
Shandong University (CN), University of Bologna (IT), Nanjing University of Aeronautics and Astronautics (CN)
National Natural Science Foundation of China
Reduced inequalities
Openalex Percentile: Top 10%
Distributed Control Multi-Agent Systems
2.97
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