Magic-Tap: A Kinematics-Driven Virtual Hand Selection Technique in AR/VR

This study explores the design of a selection technique in virtual environments leveraging kinematic data derived from hand movements. We first identified the intrinsic challenges of virtual hand selection techniques, particularly in complex settings, including Accidental Selection, Slow Selection, Failed Selection, and Fragmented Selection. To mitigate these issues, we introduce Magic-Tap, a selection technique that ascertains the trigger of an object based on real-time variations in virtual hand acceleration and speed, seamlessly integrating the pointing and triggering processes without requiring explicit triggering signals. The parameter settings of Magic-Tap were fine-tuned through Study One, ameliorating its trigger rate, error rate, and trigger time. Furthermore, we compared Magic-Tap with three conventional virtual hand selection techniques (Touch, Dwell-Time, and Pinch) in Study Two. The results indicate that the task completion time of Magic-Tap is comparable to Touch in all situations while exhibiting an error rate as low as Dwell-Time and Pinch.

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Publication Details

Journal
IEEE Transactions on Visualization and Computer Graphics
Published
2025-03-07
DOI
https://doi.org/10.1109/tvcg.2025.3549044
Primary Topic
Human Motion and Animation
Type
article
Field-Weighted Citation Impact
0.00
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article

Magic-Tap: A Kinematics-Driven Virtual Hand Selection Technique in AR/VR

Yixuan Liu, Tao Luo, Zijian Wu, Ruyang Yu
IEEE Transactions on Visualization and Computer Graphics
Human Motion and Animation
article

Magic-Tap: A Kinematics-Driven Virtual Hand Selection Technique in AR/VR

Yixuan Liu, Tao Luo, Zijian Wu, Ruyang Yu
article en

Abstract

This study explores the design of a selection technique in virtual environments leveraging kinematic data derived from hand movements. We first identified the intrinsic challenges of virtual hand selection techniques, particularly in complex settings, including Accidental Selection, Slow Selection, Failed Selection, and Fragmented Selection. To mitigate these issues, we introduce Magic-Tap, a selection technique that ascertains the trigger of an object based on real-time variations in virtual hand acceleration and speed, seamlessly integrating the pointing and triggering processes without requiring explicit triggering signals. The parameter settings of Magic-Tap were fine-tuned through Study One, ameliorating its trigger rate, error rate, and trigger time. Furthermore, we compared Magic-Tap with three conventional virtual hand selection techniques (Touch, Dwell-Time, and Pinch) in Study Two. The results indicate that the task completion time of Magic-Tap is comparable to Touch in all situations while exhibiting an error rate as low as Dwell-Time and Pinch.

IEEE Transactions on Visualization and Computer GraphicsVol. 31(10)
Southern University of Science and Technology (CN)
Openalex Percentile: Top 96%
Human Motion and Animation
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