Embedding Human Values in the Design of Mixed-Reality Technologies

Current mixed reality (MR) designs predominantly prioritise functionality and usability, often overlooking individual's diverse value needs. To create more meaningful MR experiences, this paper aims to address this gap by exploring how human values can be integrated into MR design. We propose a values-based design process and evaluate it through three design workshops considering a remote collaborative learning scenario. By comparing our approach to an existing MR application for collaborative learning, we demonstrate how embedding human values into MR design can lead to more ethical and human-centred outcomes. Our findings contribute to advancing the design and application of MR technologies to be more aligned with people's diverse needs and values.

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Publication Details

Journal
IEEE Transactions on Visualization and Computer Graphics
Published
2025-03-07
DOI
https://doi.org/10.1109/tvcg.2025.3549131
Primary Topic
Virtual Reality Applications and Impacts
Type
article
Field-Weighted Citation Impact
0.00
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article

Embedding Human Values in the Design of Mixed-Reality Technologies

Tim Dwyer, Joanne Evans, Mengxing Li, Taghreed Alshehri et al.
IEEE Transactions on Visualization and Computer Graphics
Virtual Reality Applications and Impacts
article

Embedding Human Values in the Design of Mixed-Reality Technologies

Tim Dwyer, Joanne Evans, Mengxing Li, Taghreed Alshehri, Sarah Goodwin
article en

Abstract

Current mixed reality (MR) designs predominantly prioritise functionality and usability, often overlooking individual's diverse value needs. To create more meaningful MR experiences, this paper aims to address this gap by exploring how human values can be integrated into MR design. We propose a values-based design process and evaluate it through three design workshops considering a remote collaborative learning scenario. By comparing our approach to an existing MR application for collaborative learning, we demonstrate how embedding human values into MR design can lead to more ethical and human-centred outcomes. Our findings contribute to advancing the design and application of MR technologies to be more aligned with people's diverse needs and values.

IEEE Transactions on Visualization and Computer GraphicsVol. 31(5)
Monash University (AU)
Openalex Percentile: Top 97%
Virtual Reality Applications and Impacts
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