The Impact of Airflow and Multisensory Feedback on Immersion and Cybersickness in a VR Surfing Simulation

Virtual Reality (VR) systems have increasingly leveraged multisensory feedback to enrich user experience and mitigate cybersickness. With a similar goal in focus, this paper presents an in-depth exploration of integrating airflow with visual and kinesthetic cues in a VR surfing simulation. Utilizing a custom-designed airflow system and a physical surfboard mounted on a 6-Degree of Freedom (DoF) motion platform, we present two studies that evaluate the effect of the different feedback modalities. The first study assesses the impact of variable airflow, which dynamically adjusts to the user's speed (wind speed) in VR, compared to constant airflow conditions, under both active and passive user engagement scenarios. Results demonstrate that variable airflow significantly enhances immersion and reduces cybersickness, particularly when users are actively engaged in the simulation. The second study evaluates the individual and combined effects of vision, motion, and airflow on acceleration perception, user immersion, and cybersickness, revealing that the integration of all feedback modalities yields the most immersive and comfortable VR experience. This study underscores the importance of synchronized multisensory feedback in dynamic VR environments and provides valuable insights for the design of more immersive and realistic virtual simulations, particularly in aquatic, interactive, and motion-intensive scenarios.

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Publication Details

Journal
IEEE Transactions on Visualization and Computer Graphics
Published
2025-03-07
DOI
https://doi.org/10.1109/tvcg.2025.3549125
Citations
2
Primary Topic
Virtual Reality Applications and Impacts
Type
article
Field-Weighted Citation Impact
3.87
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article

The Impact of Airflow and Multisensory Feedback on Immersion and Cybersickness in a VR Surfing Simulation

Heather Culbertson, Jason J. Kutch, Premankur Banerjee, Lauren Tomita et al.
2 citations
IEEE Transactions on Visualization and Computer Graphics
Virtual Reality Applications and Impacts
3.87
article

The Impact of Airflow and Multisensory Feedback on Immersion and Cybersickness in a VR Surfing Simulation

Heather Culbertson, Jason J. Kutch, Premankur Banerjee, Lauren Tomita, Mia P Montiel, Olivia Means
article en
2 citations

Abstract

Virtual Reality (VR) systems have increasingly leveraged multisensory feedback to enrich user experience and mitigate cybersickness. With a similar goal in focus, this paper presents an in-depth exploration of integrating airflow with visual and kinesthetic cues in a VR surfing simulation. Utilizing a custom-designed airflow system and a physical surfboard mounted on a 6-Degree of Freedom (DoF) motion platform, we present two studies that evaluate the effect of the different feedback modalities. The first study assesses the impact of variable airflow, which dynamically adjusts to the user's speed (wind speed) in VR, compared to constant airflow conditions, under both active and passive user engagement scenarios. Results demonstrate that variable airflow significantly enhances immersion and reduces cybersickness, particularly when users are actively engaged in the simulation. The second study evaluates the individual and combined effects of vision, motion, and airflow on acceleration perception, user immersion, and cybersickness, revealing that the integration of all feedback modalities yields the most immersive and comfortable VR experience. This study underscores the importance of synchronized multisensory feedback in dynamic VR environments and provides valuable insights for the design of more immersive and realistic virtual simulations, particularly in aquatic, interactive, and motion-intensive scenarios.

IEEE Transactions on Visualization and Computer GraphicsVol. 31(5)
University of Southern California (US), Viterbo University (US), Alfred Mann Foundation (US)
Climate action
Openalex Percentile: Top 9%
Virtual Reality Applications and Impacts
3.87
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The Impact of Airflow and Multisensory Feedback on Immersion and Cybersickness in a VR Surfing Simulation — Heather Culbertson, Jason J. Kutch, et al. · IEEE Transactions on Visualization and Computer Graphics (2025) | TGRS Research Map | TGRS