Illuminating the Scene: How Virtual Environments and Learning Modes Shape Film Lighting Mastery in Virtual Reality

In virtual reality (VR) education, particularly in creative fields like film production, the role of different virtual environments in shaping learning outcomes remains underexplored. This study investigates how three distinct environments-baseline, a dynamic beach setting, and a familiar office space-affect students' ability to learn film lighting techniques and whether team-based learning offers advantages over individual learning. We conducted a 3×2 factorial experiment with 36 participants to examine the effects of these environments on learning performance. Our results show for individual learners, the dynamic and potentially distracting beach environment increased frustration and effort but also heightened their sense of engagement and perceived performance. In contrast, team-based learning in familiar environments like the office significantly reduced frustration and fostered collaboration, leading to improved performance. Interestingly, team-based learning excelled in the baseline environment, whereas individual learners performed better in more challenging settings like the beach. These findings provide practical insights into optimizing virtual environments to enhance both individual and collaborative learning in VR education.

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Publication Details

Journal
IEEE Transactions on Visualization and Computer Graphics
Published
2025-03-07
DOI
https://doi.org/10.1109/tvcg.2025.3549189
Citations
8
Primary Topic
Digital Media and Visual Art
Type
article
Field-Weighted Citation Impact
28.32
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article

Illuminating the Scene: How Virtual Environments and Learning Modes Shape Film Lighting Mastery in Virtual Reality

Pan Hui, Jia Sun, Wai Tong, Xian Xu et al.
8 citations
IEEE Transactions on Visualization and Computer Graphics
Digital Media and Visual Art
28.32
article

Illuminating the Scene: How Virtual Environments and Learning Modes Shape Film Lighting Mastery in Virtual Reality

Pan Hui, Jia Sun, Wai Tong, Xian Xu, Zheng Wei, Jia Xin Liao, Lik‐Hang Lee, Huamin Qu, Chan In Devin Sio
article en
8 citations

Abstract

In virtual reality (VR) education, particularly in creative fields like film production, the role of different virtual environments in shaping learning outcomes remains underexplored. This study investigates how three distinct environments-baseline, a dynamic beach setting, and a familiar office space-affect students' ability to learn film lighting techniques and whether team-based learning offers advantages over individual learning. We conducted a 3×2 factorial experiment with 36 participants to examine the effects of these environments on learning performance. Our results show for individual learners, the dynamic and potentially distracting beach environment increased frustration and effort but also heightened their sense of engagement and perceived performance. In contrast, team-based learning in familiar environments like the office significantly reduced frustration and fostered collaboration, leading to improved performance. Interestingly, team-based learning excelled in the baseline environment, whereas individual learners performed better in more challenging settings like the beach. These findings provide practical insights into optimizing virtual environments to enhance both individual and collaborative learning in VR education.

IEEE Transactions on Visualization and Computer GraphicsVol. 31(5)
Hong Kong Polytechnic University (HK), Hong Kong University of Science and Technology (HK), University of Hong Kong (HK), Texas A&M University (US)
Openalex Percentile: Top 0%
Digital Media and Visual Art
28.32
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Illuminating the Scene: How Virtual Environments and Learning Modes Shape Film Lighting Mastery in Virtual Reality — Pan Hui, Jia Sun, et al. · IEEE Transactions on Visualization and Computer Graphics (2025) | TGRS Research Map | TGRS