Preview Teleport: An Occlusion-Free Point-and-Teleport Technique Enhanced with an Augmented Preview

The Point-and-Teleport locomotion in VR allows for instantaneous movement and helps minimize motion sickness. However, precise targeting can be difficult when the intended destination is obscured by an obstruction. This work presents Preview Teleport, an enhanced point-and-teleport technique that incorporates a preview window, enabling users to visualize the landing site behind obstructions in a seamless, single-step process. In a study of 28 participants, we investigated how window position, arc type, camera pose - defined as the three critical design aspects of the preview window - affect user performance. Additionally, we explored the impact of environment familiarity, simulated through a see-through effect. Our findings suggest Preview Teleport boosts efficiency, enhances spatial awareness and reduces fatigue, though it slightly compromises accuracy relative to methods without previews. This drop in accuracy is due to Preview Teleport's use of a preview window for directly targeting distant, obscured areas. In contrast, no-preview methods typically involve users first teleporting to a nearby visible location, then making a final adjustment to the obscured destination, allowing for more precise targeting. Within preview teleport designs, the window attachment to the controller, the camera pose at user-height, and the use of the standard parabolic-arc pointer are recommended. Notably, the rotated-align arc pointer demonstrates superior accuracy in targeting within familiar environments.

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Publication Details

Journal
IEEE Transactions on Visualization and Computer Graphics
Published
2025-03-07
DOI
https://doi.org/10.1109/tvcg.2025.3549138
Citations
2
Primary Topic
Simulation Techniques and Applications
Type
article
Field-Weighted Citation Impact
4.21
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article

Preview Teleport: An Occlusion-Free Point-and-Teleport Technique Enhanced with an Augmented Preview

Liwei Chan, Tzu-Wei Mi, Y.-C. Huang
2 citations
IEEE Transactions on Visualization and Computer Graphics
Simulation Techniques and Applications
4.21
article

Preview Teleport: An Occlusion-Free Point-and-Teleport Technique Enhanced with an Augmented Preview

Liwei Chan, Tzu-Wei Mi, Y.-C. Huang
article en
2 citations

Abstract

The Point-and-Teleport locomotion in VR allows for instantaneous movement and helps minimize motion sickness. However, precise targeting can be difficult when the intended destination is obscured by an obstruction. This work presents Preview Teleport, an enhanced point-and-teleport technique that incorporates a preview window, enabling users to visualize the landing site behind obstructions in a seamless, single-step process. In a study of 28 participants, we investigated how window position, arc type, camera pose - defined as the three critical design aspects of the preview window - affect user performance. Additionally, we explored the impact of environment familiarity, simulated through a see-through effect. Our findings suggest Preview Teleport boosts efficiency, enhances spatial awareness and reduces fatigue, though it slightly compromises accuracy relative to methods without previews. This drop in accuracy is due to Preview Teleport's use of a preview window for directly targeting distant, obscured areas. In contrast, no-preview methods typically involve users first teleporting to a nearby visible location, then making a final adjustment to the obscured destination, allowing for more precise targeting. Within preview teleport designs, the window attachment to the controller, the camera pose at user-height, and the use of the standard parabolic-arc pointer are recommended. Notably, the rotated-align arc pointer demonstrates superior accuracy in targeting within familiar environments.

IEEE Transactions on Visualization and Computer GraphicsVol. 31(5)
National Yang Ming Chiao Tung University (TW)
Openalex Percentile: Top 8%
Simulation Techniques and Applications
4.21
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Preview Teleport: An Occlusion-Free Point-and-Teleport Technique Enhanced with an Augmented Preview — Liwei Chan, Tzu-Wei Mi, et al. · IEEE Transactions on Visualization and Computer Graphics (2025) | TGRS Research Map | TGRS