Affordances for In-Game Interaction and Language Learning Through Children's Collaborative Play in Minecraft
Playing video games engages children and youth and offers a potential for learning in general and situated language learning in particular. The aim of this paper is to explore the situated conditions and affordances for facilitating in-game interaction, as well as to discuss the language learning potential and educational implications of these conditions. In this paper, this is discussed through two datasets: a) a pre-study, a survey among students in grades 4–7 (n = 65), as well as b) playtests with child volunteers (n = 6), conducted in pairs in a laboratory setting. The results are discussed in relation to interactional practices, what game genres and mechanics are relevant to tandem language learning and the implications that in-game competence might have on such learning.
Authors
- Sandra Bäck
- Matilda Ståhl (ORCID: https://orcid.org/0000-0002-4248-8804)
- Katri Hansell (ORCID: https://orcid.org/0000-0002-2926-4160)
- Mattias Wingren (ORCID: https://orcid.org/0000-0003-4269-5093)
Institutions
- Åbo Akademi University (FI)
- Tampere University (FI)
Publication Details
- Journal
- International Journal of Game-Based Learning
- Published
- 2025-03-05
- DOI
- https://doi.org/10.4018/ijgbl.370559
- Citations
- 2
- Primary Topic
- Child Development and Digital Technology
- Type
- article
- Field-Weighted Citation Impact
- 17.85
Funders
- Svenska Kulturfonden