Suboptimality of Constrained Action Adversarial Cyber-Physical Games

Abstract Analysing complex cyber-physical systems using established game-theoretic tools poses significant challenges due to the nonlinear dynamics inherent to such systems. To address this, we leverage multi-agent reinforcement learning (MARL) to study the impact constrained action spaces have on a player’s ability to uncover optimal strategies in a system governed by adversarial nonlinear dynamics. The system is posed as a dynamic, two-player, zero-sum game with elements of adversarial decision-making and resource competition, making it suitable for a variety of cyber-security, business, and military scenarios. Comparing player strategies over an ensemble of different action spaces suggests that MARL converges to an approximate $$\epsilon $$ <mml:math xmlns:mml="http://www.w3.org/1998/Math/MathML"> <mml:mi>ϵ</mml:mi> </mml:math> -Nash equilibrium even under constraints. In addition, numerical results reveal agreement between MARL solutions and our theoretical understanding of the problem, offering insight into action space selection for this adversarial game.

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Publication Details

Journal
Dynamic Games and Applications
Published
2025-03-06
DOI
https://doi.org/10.1007/s13235-025-00631-9
Citations
1
Primary Topic
Reinforcement Learning in Robotics
Type
article
Field-Weighted Citation Impact
2.48

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article

Suboptimality of Constrained Action Adversarial Cyber-Physical Games

T. Adams, Tansu Alpcan, Andrew C. Cullen
1 citations
Dynamic Games and Applications
Reinforcement Learning in Robotics
2.48
article

Suboptimality of Constrained Action Adversarial Cyber-Physical Games

T. Adams, Tansu Alpcan, Andrew C. Cullen
article en
1 citations

Abstract

Abstract Analysing complex cyber-physical systems using established game-theoretic tools poses significant challenges due to the nonlinear dynamics inherent to such systems. To address this, we leverage multi-agent reinforcement learning (MARL) to study the impact constrained action spaces have on a player’s ability to uncover optimal strategies in a system governed by adversarial nonlinear dynamics. The system is posed as a dynamic, two-player, zero-sum game with elements of adversarial decision-making and resource competition, making it suitable for a variety of cyber-security, business, and military scenarios. Comparing player strategies over an ensemble of different action spaces suggests that MARL converges to an approximate $$\epsilon $$ <mml:math xmlns:mml="http://www.w3.org/1998/Math/MathML"> <mml:mi>ϵ</mml:mi> </mml:math> -Nash equilibrium even under constraints. In addition, numerical results reveal agreement between MARL solutions and our theoretical understanding of the problem, offering insight into action space selection for this adversarial game.

Dynamic Games and ApplicationsVol. 15(3)
Defence Science and Technology Group (AU), The University of Melbourne (AU), Department of Defence (AU)
University of Melbourne
Openalex Percentile: Top 11%
Reinforcement Learning in Robotics
2.48
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Suboptimality of Constrained Action Adversarial Cyber-Physical Games — T. Adams, Tansu Alpcan, et al. · Dynamic Games and Applications (2025) | TGRS Research Map | TGRS