TANGAN: solving Tangram puzzles using generative adversarial network

While humans show remarkable proficiency in solving visual puzzles, machines often fall short due to the complex combinatorial nature of such tasks. Consequently, there is a growing interest in developing computational methods for the automatic solution of different puzzles, especially through deep learning approaches. The Tangram, an ancient Chinese puzzle, challenges players to arrange seven polygonal pieces to construct different patterns. Despite its apparent simplicity, solving the Tangram is considered an NP-complete problem, being a challenge even for the most sophisticated algorithms. Moreover, ensuring the generality and adaptability of machine learning models across different Tangram arrangements and complexities is an ongoing research problem. In this paper, we introduce a generative model specifically designed to solve the Tangram. Our model competes favorably with previous methods regarding accuracy while delivering fast inferences. It incorporates a novel loss function that integrates pixel-based information with geometric features, promoting a deeper understanding of the spatial relationships between pieces. Unlike previous approaches, our model takes advantage of the geometric properties of the Tangram to formulate a solving strategy, exploiting its inherent properties only through exposure to training data rather than through direct instruction. Extending the proposed loss function, we present a novel evaluation metric as a better fitting measure for assessing Tangram solutions than previous metrics. We further provide a new dataset containing more samples than others reported in the literature. Our findings highlight the potential of deep learning approaches in geometric problem domains.

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Publication Details

Journal
Applied Intelligence
Published
2025-03-06
DOI
https://doi.org/10.1007/s10489-025-06364-x
Citations
3
Primary Topic
Image Processing and 3D Reconstruction
Type
article
Field-Weighted Citation Impact
3.83

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article

TANGAN: solving Tangram puzzles using generative adversarial network

Harlen Costa Batagelo, João Paulo Gois, Fernanda Miyuki Yamada, Hiroki Takahashi
3 citations
Applied Intelligence
Image Processing and 3D Reconstruction
3.83
article

TANGAN: solving Tangram puzzles using generative adversarial network

Harlen Costa Batagelo, João Paulo Gois, Fernanda Miyuki Yamada, Hiroki Takahashi
article en
3 citations

Abstract

While humans show remarkable proficiency in solving visual puzzles, machines often fall short due to the complex combinatorial nature of such tasks. Consequently, there is a growing interest in developing computational methods for the automatic solution of different puzzles, especially through deep learning approaches. The Tangram, an ancient Chinese puzzle, challenges players to arrange seven polygonal pieces to construct different patterns. Despite its apparent simplicity, solving the Tangram is considered an NP-complete problem, being a challenge even for the most sophisticated algorithms. Moreover, ensuring the generality and adaptability of machine learning models across different Tangram arrangements and complexities is an ongoing research problem. In this paper, we introduce a generative model specifically designed to solve the Tangram. Our model competes favorably with previous methods regarding accuracy while delivering fast inferences. It incorporates a novel loss function that integrates pixel-based information with geometric features, promoting a deeper understanding of the spatial relationships between pieces. Unlike previous approaches, our model takes advantage of the geometric properties of the Tangram to formulate a solving strategy, exploiting its inherent properties only through exposure to training data rather than through direct instruction. Extending the proposed loss function, we present a novel evaluation metric as a better fitting measure for assessing Tangram solutions than previous metrics. We further provide a new dataset containing more samples than others reported in the literature. Our findings highlight the potential of deep learning approaches in geometric problem domains.

Applied IntelligenceVol. 55(7)
University of Electro-Communications (JP), Universidade Federal do ABC (BR)
Ministry of Education, Culture, Sports, Science and Technology
Openalex Percentile: Top 8%
Image Processing and 3D Reconstruction
3.83
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