A VR Amblyopia Rehabilitation System based on the P5G Design Framework
Amblyopia is a common childhood condition with reduced vision uncorrectable by lenses. To improve the treatment efficiency and patient compliance for amblyopia, we propose a novel virtual reality (VR) rehabilitation system based on the P5G design framework through gamified tasks and multi-sensory stimulation. A clinical trial comparing traditional occlusion therapy with VR-based rehabilitation found that one month of combined therapy equivalent to one year of occlusion therapy. The VR system also shows 100% compliance, enhancing patient engagement and long-term participation. The study concludes that the VR system is an effective, feasible approach for pediatric amblyopia treatment, with potential for broader application.
Authors
- James J. Sheng (ORCID: https://orcid.org/0000-0002-1778-1486)
- Xiaoliang Luo (ORCID: https://orcid.org/0000-0002-5297-2114)
- Jinhua Lin (ORCID: https://orcid.org/0000-0001-8366-9444)
- Tian Yuan (ORCID: https://orcid.org/0000-0002-0845-9006)
- Xiaobing Zhang
- Jie Xiong (ORCID: https://orcid.org/0000-0001-8923-0424)
- Hang Long (ORCID: https://orcid.org/0000-0001-6425-1472)
- Shengming Huang (ORCID: https://orcid.org/0000-0003-3658-7221)
- Yuhan Dong (ORCID: https://orcid.org/0000-0001-5275-1787)
- Yan Ye
Institutions
- China Mobile (China) (CN)
- Tsinghua–Berkeley Shenzhen Institute (CN)
Publication Details
- Published
- 2024-10-26
- DOI
- https://doi.org/10.1109/cisp-bmei64163.2024.10906106
- Citations
- 1
- Primary Topic
- Advanced Optical Imaging Technologies
- Type
- article
- Field-Weighted Citation Impact
- 0.32