Using Interlocking Building Blocks as a Game Interface

In this article, we explore the application of a novel tangible computer-human interface in the context of a puzzle video game (Figure 1 ). The interface consists of interlocking building blocks embedded with microcontrollers, equivalent in size to standard 4x2 LEGO blocks. We built upon this hardware by integrating addressable LEDs, added an orientation sensor, and solved critical power supply issues, achieving real-time digitization and significantly increasing the number of blocks supported by the system. To demonstrate the interface’s capabilities in a case study, we developed a puzzle game where players manipulate virtual lasers by arranging the digitized blocks. We conducted a user study comparing our tangible interface with traditional mouse-based interaction and evaluated user performance and satisfaction. Results indicate that the tangible interface improves task performance and provides a more immersive and engaging experience.

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Publication Details

Journal
Games Research and Practice
Published
2025-03-06
DOI
https://doi.org/10.1145/3716305
Primary Topic
Interactive and Immersive Displays
Type
article
Field-Weighted Citation Impact
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article

Using Interlocking Building Blocks as a Game Interface

Thorsten Thormählen, Sebastian Lieb, Fahri Mazrek
Games Research and Practice
Interactive and Immersive Displays
article

Using Interlocking Building Blocks as a Game Interface

Thorsten Thormählen, Sebastian Lieb, Fahri Mazrek
article en

Abstract

In this article, we explore the application of a novel tangible computer-human interface in the context of a puzzle video game (Figure 1 ). The interface consists of interlocking building blocks embedded with microcontrollers, equivalent in size to standard 4x2 LEGO blocks. We built upon this hardware by integrating addressable LEDs, added an orientation sensor, and solved critical power supply issues, achieving real-time digitization and significantly increasing the number of blocks supported by the system. To demonstrate the interface’s capabilities in a case study, we developed a puzzle game where players manipulate virtual lasers by arranging the digitized blocks. We conducted a user study comparing our tangible interface with traditional mouse-based interaction and evaluated user performance and satisfaction. Results indicate that the tangible interface improves task performance and provides a more immersive and engaging experience.

Games Research and PracticeVol. 3(3)
Philipps University of Marburg (DE)
Openalex Percentile: Top 97%
Interactive and Immersive Displays
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Using Interlocking Building Blocks as a Game Interface — Thorsten Thormählen, Sebastian Lieb, et al. · Games Research and Practice (2025) | TGRS Research Map | TGRS