Ageing in the digital age: what drives virtual reality technology adoption among older adults?
In a rapidly ageing population, virtual reality (VR) technology is emerging as a useful tool to meet the increasing demands for medical health, social interaction and entertainment for older adults. This study explores the factors influencing the acceptance of VR technology among older adults to boost their VR use. The acceptance model of VR technology among older adults was founded on the technology acceptance model and incorporated personal factors such as self-efficacy (SE), technology anxiety (TA), perceived enjoyment (PE) and self-satisfaction (SS). Results revealed that SE, PE and SS positively influence their intention to use VR technology, while TA has a negative impact.
Authors
- Siu Shing Man (ORCID: https://orcid.org/0000-0001-5321-3411)
- Alan H. S. Chan (ORCID: https://orcid.org/0000-0002-7541-3163)
- Liu Li (ORCID: https://orcid.org/0000-0002-4898-3013)
- Junyu Wang (ORCID: https://orcid.org/0000-0003-0508-2327)
Institutions
- City University of Hong Kong (HK)
- City University of Hong Kong, Shenzhen Research Institute (CN)
- Dalian Maritime University (CN)
- South China University of Technology (CN)
Publication Details
- Journal
- Ergonomics
- Published
- 2025-03-06
- DOI
- https://doi.org/10.1080/00140139.2025.2473685
- Citations
- 4
- Primary Topic
- Technology Use by Older Adults
- Type
- article
- Field-Weighted Citation Impact
- 22.37
Funders
- National Natural Science Foundation of China
- Guangzhou Municipal Science and Technology Bureau
- Fundamental Research Funds for the Central Universities