The REAsmash serious game for the post-stroke diagnosis of distractor inhibition: contrast between immersive and non-immersive virtual reality test versions

Our results demonstrated that the REAsmash diagnostic properties were consistent across immersive and non-immersive VR, as well as within both groups of participants.

Authors

Institutions

Publication Details

Journal
European Journal of Physical and Rehabilitation Medicine
Published
2025-03-06
DOI
https://doi.org/10.23736/s1973-9087.25.08680-0
Citations
2
Primary Topic
Virtual Reality Applications and Impacts
Type
article
Field-Weighted Citation Impact
3.87
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article

The REAsmash serious game for the post-stroke diagnosis of distractor inhibition: contrast between immersive and non-immersive virtual reality test versions

Gauthier Everard, Gregorio Sorrentino, Khawla Ajana, Thierry Lejeune et al.
2 citations
European Journal of Physical and Rehabilitation Medicine
Virtual Reality Applications and Impacts
3.87
article

The REAsmash serious game for the post-stroke diagnosis of distractor inhibition: contrast between immersive and non-immersive virtual reality test versions

Gauthier Everard, Gregorio Sorrentino, Khawla Ajana, Thierry Lejeune, Martin Edwards, Florence Vanhoof
article en
2 citations

Abstract

Our results demonstrated that the REAsmash diagnostic properties were consistent across immersive and non-immersive VR, as well as within both groups of participants.

European Journal of Physical and Rehabilitation MedicineVol. 61(2)
Cliniques Universitaires Saint-Luc (BE), UCLouvain (BE)
Openalex Percentile: Top 9%
Virtual Reality Applications and Impacts
3.87
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