Real-Time Neural Homogeneous Translucent Material Rendering Using Diffusion Blocks

Rendering realistic appearances of homogeneous translucent materials, such as milk and marble, poses challenges due to the complexity of subsurface scattering. In this paper, we present a neural method for real-time rendering of homogeneous translucent objects. Based on the observation that light propagation inside a highly scattered media is like a diffusion process (Stam 1995), we propose a neural data structure named diffusion block to mimic the behavior of the diffusion process. The diffusion block is built upon a recent network structure named DiffusionNet (Sharp et al. 2022) with a few modifications to adapt to our problem of translucent rendering. Our network is lightweight and efficient, leading to a real-time rendering method. Furthermore, our method supports dynamic material properties and diverse lighting conditions. Comparisons with state-of-the-art real-time translucent rendering methods demonstrate the superiority of our method in rendering quality.

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Publication Details

Journal
IEEE Transactions on Visualization and Computer Graphics
Published
2025-03-06
DOI
https://doi.org/10.1109/tvcg.2025.3548442
Primary Topic
Image Processing and 3D Reconstruction
Type
article
Field-Weighted Citation Impact
0.00
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article

Real-Time Neural Homogeneous Translucent Material Rendering Using Diffusion Blocks

Dakai An, Kun Xu, Liang-Fu Kang
IEEE Transactions on Visualization and Computer Graphics
Image Processing and 3D Reconstruction
article

Real-Time Neural Homogeneous Translucent Material Rendering Using Diffusion Blocks

Dakai An, Kun Xu, Liang-Fu Kang
article en

Abstract

Rendering realistic appearances of homogeneous translucent materials, such as milk and marble, poses challenges due to the complexity of subsurface scattering. In this paper, we present a neural method for real-time rendering of homogeneous translucent objects. Based on the observation that light propagation inside a highly scattered media is like a diffusion process (Stam 1995), we propose a neural data structure named diffusion block to mimic the behavior of the diffusion process. The diffusion block is built upon a recent network structure named DiffusionNet (Sharp et al. 2022) with a few modifications to adapt to our problem of translucent rendering. Our network is lightweight and efficient, leading to a real-time rendering method. Furthermore, our method supports dynamic material properties and diverse lighting conditions. Comparisons with state-of-the-art real-time translucent rendering methods demonstrate the superiority of our method in rendering quality.

IEEE Transactions on Visualization and Computer GraphicsVol. 31(10)
Tsinghua University (CN)
Openalex Percentile: Top 97%
Image Processing and 3D Reconstruction
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