Analysis of Sports Match Charts and Scoring Applications Based on Website and Mobile Using the System Usability Scale Method

Many small enterprises have developed their operations using online and mobile-based software due to rapid technological advancements in Indonesia and worldwide, particularly in web-based and mobile (cellular) applications. To facilitate and increase transparency, the sports industry has begun creating software, such as V AR technology for badminton and football. The match organizing committee has numerous concerns about cheating, as many contests in Indonesia still record match scores and lottery outcomes manually. In response, researchers will investigate the automated implementation of schemes and match charts with integrated match assessment and random participant selection. The team will use online and mobile (Android) technology to develop a case study for badminton in this project. The working model (prototype) of the application will be constructed and tested using a pro to typing method. It will undergo iterative interactions with the competition committee and continuous modifications until it meets user requirements. This study will analyze the application from both the mobile side for referee evaluations and the internet side for scheduling matches and drawing lots. The aim is to ensure the efficacy of the application in enhancing the efficiency and speed of various activities, both on a small and large scale.

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Publication Details

Published
2024-11-29
DOI
https://doi.org/10.1109/icoris63540.2024.10903865
Primary Topic
Technology Adoption and User Behaviour
Type
article
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article

Analysis of Sports Match Charts and Scoring Applications Based on Website and Mobile Using the System Usability Scale Method

Putu Adi Guna Permana, Paula Dewanti, Komang Yuli Santika
Technology Adoption and User Behaviour
article

Analysis of Sports Match Charts and Scoring Applications Based on Website and Mobile Using the System Usability Scale Method

Putu Adi Guna Permana, Paula Dewanti, Komang Yuli Santika
article en

Abstract

Many small enterprises have developed their operations using online and mobile-based software due to rapid technological advancements in Indonesia and worldwide, particularly in web-based and mobile (cellular) applications. To facilitate and increase transparency, the sports industry has begun creating software, such as V AR technology for badminton and football. The match organizing committee has numerous concerns about cheating, as many contests in Indonesia still record match scores and lottery outcomes manually. In response, researchers will investigate the automated implementation of schemes and match charts with integrated match assessment and random participant selection. The team will use online and mobile (Android) technology to develop a case study for badminton in this project. The working model (prototype) of the application will be constructed and tested using a pro to typing method. It will undergo iterative interactions with the competition committee and continuous modifications until it meets user requirements. This study will analyze the application from both the mobile side for referee evaluations and the internet side for scheduling matches and drawing lots. The aim is to ensure the efficacy of the application in enhancing the efficiency and speed of various activities, both on a small and large scale.

Universitas Teknologi Indonesia (ID), Institut Teknologi Dan Bisnis STIKOM Bali
Openalex Percentile: Top 68%
Technology Adoption and User Behaviour
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