Improving Mathematical Understanding on Geometry for 9th Grade Students through Three-Dimensional Mathematics Learning Media Based on Virtual Reality

This study aimed to develop a three-dimensional virtual reality (VR)-based learning media for teaching mathematics at 9th grade students, focusing on improving students' understanding of geometric shapes. Utilizing the ADDIE (Analysis, Design, Development, Implementation, and Evaluation) model, the research involved the development of an interactive VR tool that allows students to engage with complex geometric concepts in an immersive environment. The VR media was validated by subject learning material experts in terms of content, language, and technical aspects, resulting in an overall validity score of 4.04, indicating high validity. Implementation quantitative analysis showed that the tool significantly improved student comprehension, with an average practicality score of 3.81, indicating that the media was easy to use in the classroom. This study concludes that VR-based learning media offers a promising approach to overcoming the difficulties students face in understanding three-dimensional geometry, providing both an engaging and effective learning experience.

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Publication Details

Journal
Brillo Journal
Published
2025-03-06
DOI
https://doi.org/10.56773/bj.v4i1.71
Primary Topic
Mathematics Education and Pedagogy
Type
article
Field-Weighted Citation Impact
0.00
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article

Improving Mathematical Understanding on Geometry for 9th Grade Students through Three-Dimensional Mathematics Learning Media Based on Virtual Reality

Kerdid Simbolon, Candra Ditasona, Laurencia Firstania Setiawan
Brillo Journal
Mathematics Education and Pedagogy
article

Improving Mathematical Understanding on Geometry for 9th Grade Students through Three-Dimensional Mathematics Learning Media Based on Virtual Reality

Kerdid Simbolon, Candra Ditasona, Laurencia Firstania Setiawan
article en

Abstract

This study aimed to develop a three-dimensional virtual reality (VR)-based learning media for teaching mathematics at 9th grade students, focusing on improving students' understanding of geometric shapes. Utilizing the ADDIE (Analysis, Design, Development, Implementation, and Evaluation) model, the research involved the development of an interactive VR tool that allows students to engage with complex geometric concepts in an immersive environment. The VR media was validated by subject learning material experts in terms of content, language, and technical aspects, resulting in an overall validity score of 4.04, indicating high validity. Implementation quantitative analysis showed that the tool significantly improved student comprehension, with an average practicality score of 3.81, indicating that the media was easy to use in the classroom. This study concludes that VR-based learning media offers a promising approach to overcoming the difficulties students face in understanding three-dimensional geometry, providing both an engaging and effective learning experience.

Brillo JournalVol. 4(1)
Universitas Kristen Indonesia (ID)
Openalex Percentile: Top 93%
Mathematics Education and Pedagogy
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